You mean, a lot more Hornets for the US
One more Finnish Hornet for Sweden
And nothing else
To be honest, they cannot give us enough bans with how horrible the majority of ground maps are
I really hate the “corridor maps but in a frock”, I came from WoT to avoid that sort of thing.
+ they need to bundle variants into the same ban, i.e. Fields of/Winter/regular. I don’t enjoy sevrisk-13(Think I spelt that right) but you can only ban one, not both the summer and winter variants.
I need like, 15 bans if i’m actually going to avoid the maps I don’t like (95% of maps)
tbh tho, half the maps I’m decent at are because I get them so friggin often. Gaijoobles really needs to fix/change their map randomizer.
A bit redundant to get both tbh. Since the Thai plan was cut with the Asian Financial Crisis and they only paid for 1/4 of them (without any refund) I’d say it’d make for a nice semi-historical camo for the Malaysian one if that comes.
If Malaysia is off the table then a Thai one would make sense, but only then.
Also neither should delay my F-2 even more. Gaijin if you read this I want at least half of your basement slaves Devs working on the F-2 now!
Omg new R&R.
I wonder if we’ll ever see a proper physics engine in this game, maybe one where a 1° slope doesn’t make your tank slip and slide and which allows for great off road mobility of all vehicles?
Idk just wondering
You mean to tell me you don’t enjoy playing the same map 5 times in a row, then another map for 3 times in a row and then the first map another 4 times again?
how I perform on Seversk-13 is up entirely to luck. managed to snag 3 kills in the Obj 292 on that one flank by C only because I got incredibly lucky.
after that we were in their spawn and the game was over in 5 minutes.
Regenerative steering when?
Exactly lol
it’s like they track how active you are in each map or how you perform, and then throw the ones you perform the worst on at you.
although I will say the map rotations last weekend weren’t awful. played for 2 hours at a time and didn’t get the same map 50 times in a row.
Don’t get me wrong, i still got the same 5 maps, but i’ll take what I can get.
Too advanced, we need to define traction first.
Will dig up a physics book and send it to the devs. (Entire 600 pages)
Make sure those physics books are declassified first
If we’re doing that, let’s find ground samples of each region the maps are based on too so we can figure out how soft or hard the ground is, and then calculate if the tanks will get bogged down if the ground is too soft.
I just hate C. B is a travesty of corner camping. Normally just stick to A and pray the team is vaguely competent for once and can mange to take B or C.
I just really don’t like city maps, give me sands of Sinai any day of the week, Hell I’d take Carpathians over any city map, even with the hellscape that is F6:G7 (please snail just flatten the ridge at G6 so you can’t “spawn” camp)
Can’t do that, as that’d would be like forging documents
We need to hire some actual scientists to do that for us and then have them publish the results
C is the only spot I half know how to play lol
Just have to hope the enemies are oblivious, can’t aim, and don’t have armor when going on that flank
Not like you can climb that now lol, too little traction.
Ah yes, let me go find government surveys real quick, they can’t claim those aren’t credible sources
(even though they’ll do just that lmao)
You know what my least favourite thing about Seversk-13 is?
The fact that half of the amphibious tanks cannot get out of the river because the stairs leading out of it don’t extend far enough into the river and have no ground in front of them, so it’s like trying to climb a small wall
Ggg-guysh, weHavE ReAListiQ GaeM, trUSht!