As I’ve said before, the amount of players Enlisted is fetching on Steam on a daily basis is definitely not bad. Enlisted is one of those games that aren’t for everyone. War Thunder players that want to play Enlisted most likely already do play Enlisted.
I just can’t see the player count of WT increasing by more than the amount of Enlisted players that don’t play WT, which likely isn’t many.
Just because two games use the same engine doesn’t mean merging them would be easy. Software and game development isn’t as simple as you might think. Porting models from one game to another is one thing, but porting mechanics and functions is another beast entirely.
There is no way for us to tell how compatible War Thunder and Enlisteds code would be.
I don’t remember maps being changed for the Mobile Infantry event. Of course, I could be wrong, but I am fairly certain that the “interiors” that you could enter with the exoskeleton soldiers were already present before. Even without infantry and complex map destruction, there still are reasons to model parts of interiors that would be visible from outside.
You are right though, maps aren’t static, Gaijin does change maps every now and then, usually making them worse in the process.
If it is, then it is extremely outdated by now.
It sure is, but the more work, time and money is involved, the more people tend to compare the potential risks to the potential gains first.
Now, this is just my opinion, but I don’t think there is enough to gain in such an endeavour for it to be worth the effort and to outweigh the risks.
At the end of the day we all can just take guesses though.
Oh right, there were bridges with trains and cars on that map.
I could only think of playing on sun city and seversk and I can’t recall any changes being made to those
Imo if they were already working on converting old maps, any new map introduced in the last 1-1.5 years would already be optimized for infantry.
Same as with the whole detailed xray modules and turret basket situation. Old vehicles are slowly being converted while every new vehicle gets introduced with the new detailed modules and turret basket already there.
A flat open field im gonna disagree. Personally with how most maps go im suprised they didn’t release a completely flat map with no cover where we see each other spawn in considering the gaijin gold standard for map design seems to be make it as frustrating for 1 team to play. If a spot on a map has a really good spot nerf vehicle traction to prevent people from going anywhere lol.
Honestly playing the allies is annoying because the Mark V has that extra roof section which is a shot trap and i love that its serves to screw you over lmao. Its annoying because this map also makes me feel like im playing the STRV 103. Every time i am its like i have Parkinsons its getting to me lol
again who knows what they have done behind the scenes could be there are maps with fully modeled interiors which are waiting to be added (just two versions of the same map one for current war thunder and the other for the infantry)
because having maps with fully modeled interiors would have set off alarms way earlier. because if they really plan to mix war thunder and enlisted it would have been worked on for months maybe years
so you just make two different versions of the same map simular how winter maps exist and no one suspects a thing