That’s definitely a fair wish I’d say.
But guided artillery shells, buddy lasing/hunter-killer and other such tools that turn artillery into just point and click should be a no-go
Not gonna lie, I’d be having a field day using the Centurion AVRE as a wanna-be artillery
Having some ingame tools to do manual ranging would make the Chi-Ha Short Gun a lot more appealing as well.
Spoiler
Would probably make God Modes way too easy to get tho lol, Char 2C bis, BT-42, Spj fm/43-44, Ho-Ro, 15cm sIG 33 Bison, etc would benefit from this a lot
Would be really nice to see EC-like objectives that actually do something to change the dynamic of the battle.
In low tier at least you can destroy the airfields on certain maps and I’d love to see that mechanic being extended into higher tiers, at least for the forward airfields, but having stuff like radar stations that can be destroyed to reduce the marker distance or supply depots that can be destroyed to hinder the enemies ability to refuel and rearm would be very neat.
Though most likely the April Fools event will be for something less complicated again. Like, I’d hoped that the Mad Thunder event was meant as a test for more incendiary weapons or turret/gun mods for vehicles that had modular designs, but in the end it was just to test a new damage model for wheels…
Attack aircraft? The Gnat was a light fighter with only two additional hardpoints to either carry a small rocket pod or a 500 lb bomb each.
As for its BR, probably around 8.3/8.7
how many hard points total? if it’s just 2 I wouldn’t say any higher than 8.0 even if it has CCIP, but assuming it has 4 hard points (2 missiles 2 bombs/rocketpods?) 8.3 is reasonable