Its not almost the same they just share radar and EPAWSS but the rest is a whole different thing and there is little to know about it
I mean, in War Thunder terms, the F-15JSI is just a worse version of the F-15EX. The F-15JSI has weaker engines and shares the same airframe as the old F-15J MSIP, since it’s just a modernization.
Why say “since it’s essentially the same plane as the F-15EX” to begin with then?
Since it’s clearly not.
what test video?
shouldn’t really be happening with mechanical seekers either, but here we are
here:
why are they even modeling it? is it a test of super long range missiles that could be added? I don’t know what they could add to other nations, as the PL-15 still seems a lot worse on range than the meteor, but leagues better than anything we have in game right now
It’s been in the files for ages. IIRC this is the only time they updated it. A player tested it, as you can with literally any asset not in the game atm via some minor tinkering.
Also, missiles generally don’t just spawn into existence.
@Smin1080p_WT I apologize, Is there any plans to add radar sights on the aircraft they were installed on, and radars for bombers? At the moment, some aircraft are literally just regular aircraft with a free-fall bomb, although in reality they had some systems that gave them the ability to carry out all-weather attacks and precision strikes.
It will also be interesting to see if the system for releasing bombs from the bomb bays will change, since at the moment most jet bombers with bomb bay drop bombs from high altitudes with great inaccuracy. So much so that a bomb can land 500 meters from the bombsight’s crosshairs. This greatly complicates accurate strikes.
This needs to be the way
One thing i have always wondered is how many of the people asking for DCS-esque gameplay or features in WT have ever actually played DCS.
thanks
In a lot of cases, I do believe they probably did
But even if they never played DCS, they seem to not understand that people wouldn’t play WT, if they wanted to have a much more realistic gameplay experience
Huh? Even Big Ahh GaN based AESA radars can be notched in game, such as Captor-Es, J-16’s one can be notched, why wouldnt a much smaller onboard radar unnotchable?
I’ve got just shy of 400 hours in DCS, ~350 of which are in the F-15E. I don’t want a single DCS feature except for maps not being made up Gaijin stuff. DCS is a pretty shit game with worse modelling than WT in a lot of instances.
Just curious, what’s wrong with having fictional maps?
Let not give them ideas. Otherwise we’ll have “missile fired by AI Aircraft outside the map” coming at us next in NE :P
I guess he means something like the Falklands being at half scale.
Boring, leads to inaccuracy (e.g Falklands)
Similarly doesn’t really make you care for any of the maps. They just all blend together as “Place with sand” or “Place with trees” really. Nuclear Escalation on a 1:1 Korean peninsula would be a blast, for example. Good enough size, good enough background etc.
I think they could do a lot with fictional maps.
While I agree that there are some very interesting real life areas, I don’t particularly care about whether the map I’m on is a real place or not.
What I care about the most is how the map design affects gameplay and I don’t know if this is just Gaijin making bad design decisions or if the real life locations really are like that, but they tend to be awful from a gameplay perspective.
For air battles especially I much prefer Rocky Canyon, Rocky Pillars and Mysterious Valley over Golan Heights, Vietnam or Spain.
There are plenty of good real life maps in the game, but sadly most of them don’t appear in high BR ARB.
See, I get that feeling a lot, even with real life maps, Sinai is just a desert, Spain is just a somewhat rocky place, Denmark is just a trees on one side and water on the other and Moscow is just winter trees.
Either way, thanks for the insight!