as far as i know, missiles before never had this feature.
however, in the dev server, missiles now have a statcard showing that they have a “Speed gate” and “Range gate” value as true or false
as far as im aware, this is the missile having a certain range of values of distance and speed where, if the gate is true, the missile immediately self destructs mid flight.
this is absurdly annoying for some missiles, especially at higher BRs.
considering how in test flight, my AIM-7Ms speed gate was tripped, and caused them to self detonate on the test MIG-15s, which are fairly quick aircraft, this poses a new issue.
if the speed gate is applied to a missile and said missile is used in a low speed dogfight (like against an F16, or SU27/30 using its maneuver mode, the aircraft becomes effectively immune to a wide range of missiles.
ultimately, i think this is a poor addition, however, im curious what others think
- Remove both speed and range gates
- Remove speed gates and keep range gates
- Remove range gates and keep speed gates
- Keep both speed and range gates
Note:
while i understand that the gates are a realism feature, please remember we are still playing a video game for fun.
while gaijin does have an emphasis on “realism”, the game is still designed as a game. if people wanted realism we have DCS and GHPC for that