So having blast door open or closed is all the same? :D
Just a tip, loading leo/abrams and shooting it’s ammo have might something to disagree
I know, but that’s not the point. TOW-2B has way fewer issues with other tanks, but Soviet ones seem to have some kind of magic ERA on the roof that ignores the laws of physics.
By the way, it’s funny that there’s a similar Swedish missile in the game whose warhead is almost a kilogram lighter, yet it penetrates not 100 mm, but 500 mm.
From what I understand, since the VT4 is an export tank unlike the ZTZ99, we actually have some data from the manufacturer on its reload. Gaijin just assumes the ZTZ99 reload is the same as the T72 since we have nothing to prove otherwise
the penetration difference is due to the fact that one uses EFP and the other uses a heat warhead, that being said the 100mm given value is likely too little for a 127mm warhead
If you watch the video: close door 5sec, open door 3-4sec.
And yes, if the ammo get hit if the door is open= problem
But a carousel made of 30 mm aluminum can’t stop shrapnel from triggering an ammo explosion either.
Chinese Media has already made the reload of the 99A public that it is 10rpm i.e. 6 secs.
Rly? I thought it looked more like EFP warheads.
yep, on the video it penetrates over the 510mm, even if it not stated is very clear that it is a heat warhead
increase*
such as no spall armour and non-exploding ammo and a wanky autoloader DM
oh not to mention, черная дыра ERA
VT4 has been cursed by gaijin because chinese riot with him
Not a bug.
Yes, the tow2b is so gimped for the longest time now. It was good when it came out but gaijin nerfed it, uptiered the bradley and they just left it in its current sorry state. Borderline useless. the 10.0 Bradley is one of my most hated tank to play cuz it sucks
that guy only needed 5 more Tow’s to kill you trust
What’s worse BUK isn’t crazy good to begin with.
Yeah, I know how fast those can load when having a good loader and being stationary.
It still doesnt apply when firing 10+ rounds in row, and in combat situation, that is what I am saying.
Now, what I would like to see is real scenario loading, example when that abrams is flying on battlefield 50km/h , nobody is going to load it in 5s.
Going trough hilly / bumby road , nope not gonna happen.
Getting shot at , same time as loading I bet that would hit somewhat to loaders mobility etc etc.
Like I say, I’m not against nato loading buffs when stationary , but seriously decreasing it while on move.
Why not go a step further and create a stamina bar for manual loaders? At 100% we get those montage reload speeds but the stamina decreases with movement, loading rounds etc and recovers while doing nothing
Well that would be some :D
But no, not going that extreme :D
I’m just having fun when people are so hysterical about autoloader buffs in ussr and still having 1-2s faster loading times, and not realising how much those manual loaders are actually “buffed” allready on top tier, and wanting them to have same loading as videos on training grounds , but not having any drawbacks from reality of loaders limitations
I mean so are autoloaders. Both are simplified thats not a one sided advantage.
A loader stamina bar would be great at defining the strenghts of manual loaders and also introduce their weaknesses
You think that it is really possible, when developers didn’t can fix bugs which are now occuring for months ?? Where server instablilities are all over the place ?? Or they do nothing to preventing spawn camping or this “you have to spawn in A or B!”
There are many many other games which have very good solutions against spawn camping or who are much better and by far more accurate with bug fixing… but not here.
And WT could be much more better than it is, but it won’t happen.