The original topic was about people’s thoughts on the Russian / Chinese reload buff – not the issues with ‘Russian Bias’ autoloaders. If anything, the entertainment of your post was already off-topic 😅
The atypical circumstances being the fuel tanks eating all the shrapnel, or missing the ammo (since in some cases not all the autoloader would be loaded up), or just missing the autoloader all-together.
Either way, none of which being because of the autoloader’s doings… other than maybe absorbing some shrapnel ( especially from lower caliber APFSDS like 30mms / 25mms…)
Yeah or situations where you are either using an underpowered stock shell for it’s BR or when blindly shooting through smoke.
I usually also count these as not normal circumstances.
Which is in-game as well.
@zweigelt83
Now do that for all 15 rounds, not just 5.
The tanks he listed got better* after the flood, because IFVs are worse than MBTs.
Because only classified documents have shown that it has a 6.66 second reload.
VT-4 gets its correct reload because that’s export documents.
Also saying “missing spall liners” means nothing if their exact locations aren’t shown.
Media corporations aren’t a source.
@_PrimeFox
Thanks for proving Gaijin doesn’t have double standards.
Also why would they update BRs of vehicles because of these reload changes that make them still worse than NATO tanks?
You’re complaining that blast panels work in another post? Yes, it’s a deliberate feature of Gaijin to have blast panels work; though they aren’t working as well as they should I suspect.
T-series tanks of course will explode when their ammo’s hit. This is common knowledge in War Thunder, which is why War Thunder has an over-representation of turrets flying compared to real-life. A mix of being able to pixel shoot and knowing to aim for ammo.
Armor does spall, and ammo does explode. Always has always will.
There was a bug where all tanks in the game didn’t always have their ammo explode, but that bug was fixed.
I’ve only gotten a match with 7 frags in my HSTVL, and that required 13 shots, 3 were on a HInd.
Aiming for ammo does wonders.
7 frags at most?
Can’t you say the same for 16 120mm APFSDS?
Why do you bring 21 then?
Yeah… I expect at most 10 frags, which is why 26 is more than enough rounds for me.
I expect up to 17 in one life using MBTs, which is something I’ve done 3 - 7 times, and excess ammo accounts for players not bringing ammo, or me needing to target breach before rest of crew.
I only see a humble T72A and an empty magazine prove me wrong
Why such a disparity between how many kills you should expect with the HSTV-L compared to MBTs?
Wouldn’t this also be relevant for the HSTV-L, if not even more (especially because of the much worse penetration and damage)?
Okay… you have on everything an answer and you know excatly what to answer to keep others wrong. So i would guess ChatGPD-Bot or another one you was fed with relevant info. Besides you always commenting against others and you keep no room for developed bugs.
That is really great how disussion are being put to an end !!!
if you would have a closer look onto my bug report you see that the ammo compartment of T72/T80 is not working accurate. That the toer blows away is correct.
But the if the ammonition does not explode … then you are dead. Go an and search for the bug report and you will see it.
Because auto-lights I never expect to be anywhere as good as MBTs, cause they really aren’t.
They lack pen, and armor.
If they get near something they can’t deal with, they have to wait to escape, or wait for an opportunity.
If the threat spots them, then the light is dead.
@_PrimeFox
Also you mean this bug report? Where you shot above the ammo storage…
The ammo doesn’t explode because the ammo was entirely missed.
You need to actually hit ammo for it to explode.
The other screenshot you provided gives no context.
But a carousel made of 30 mm aluminum can’t stop shrapnel from triggering an ammo explosion either.
In your example, the tank is destroyed, because commander and gunner are dead.
My personal screenshot is just to show that the shot he placed is entirely above the ammo storage.
Nothing more.
His shot was above the storage, and in-between both turret crew members.
Either way, he should’ve aimed lower.
I don’t know about you, but I think I at least try to formulate good arguments when I disagree. I think that’s what you’re starting to notice.
No? I formulate my own arguments, not some LLM.
There’s no reason to comment on something I agree with since there’s already a feature for that exact purpose – the ‘heart’ button.
If I disagree with something, I will respond to it with a reason.
I only reply to comments I agree with if I have something else to add.
Alvis put it well here:
Ok, so do you agree with the premise that, ideally, all vehicles of the same BR should strive to have similar capabilities, performance, and viability?
Yes, I did add that part to my post as well.
I think that should be resolved, but all other instances of ‘Russian autoloader bias’ is just false.
But that is kinda the problem. The carousel protects the ammo from all spall while not creating any itself when hit making a direct hit with your dart on the ammo necessary. That makes the autoloader tanks more survivable than they should be against hits to the carousel