New update: Instantaneous range finding and more fluff in the UI

I saw this in the update notes* but didn’t partake of the test and didn’t realise it would be such a massive difference.

I’m thinking this is Gaijin’s attempt to “freshen up” naval??

Also the hit/miss icons are interesting, but the UI is getting a lot more crowded and I don’t think I need them - does anyone know if there’s a way to remove them??

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there is none I think, both changes are pretty uneccesserary and are probably only to make the mode less skill based and therefore available to more people. Which it won’t be but it will worsen the gameplay for others.

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At least I thought I had sen it, but it isn’t there now so perhaps not… maybe it is a bug???

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I wondered that as well. I also noticed if you are working on a firing solution on one ship and switch to another at the last second (or any time really) you get a firing solution on the new ship. It feels weird.

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  • Icons with hit results have been added to naval battles. To better assess the results of your own shooting, when hitting an enemy, a set of icons is displayed showing the result of each shell: hit, effective hit (if modules or crew were damaged), non-penetration, and through-penetration of the ship. These icons have a counter for each event, making it easier to assess the results of shooting during continuous shelling. In the near future, an option will be added to the menu that allows you to configure a set of icons or disable them completely.

Really hope it’s a bug… i don’t see how a WWI ship could acquire a firing solution as fast as an earlier ship equipped with radar systems.

Nope it is not, every ranging speed got buffed at least 5 times and it is in the changelog

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Ok, thanks for the clarification.

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They’ve done a good job oh hiding it from me if it is in the changelog - can you post the appropriate bit??

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Naval characteristics, physics and damage model:

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Here was me searching for “range”, “ranging”, and “range finding”…

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