I already miss it :( please tell us roughly when it will come back
They said the plan is to make it a permanent mode by fall, so they’ll likely reopen it soon-ish to test out the changes they make to the current version. Obviously it will take a bit of time for them to sort through the feedback given here and in the survey, so if you want my rough guess I’d say either late August or September.
Dunno how to feel about a bomb 20 times larger than a vikhr having a smaller rcs
just bring this mode back, I dont care how many bugs or SPPA that shoot at you before you even get to a game…and remove all other modes (air one) we dont need them anymore. Thank you
Or the Kh31PD and the ALARM having the same RCS…
Except the simulator. That one is good.
I dont like cockpit view in Warthunder, otherwise I agree, SIM is 100 times better then RB and I think its because you can use full potential of a plan you bought or grinded… LIke RB is just same repeated fights, nothing new can happen…
I prefer this mode that much that i can’t play normal RB anymore. And the lower BR bracket at least is nearly complete.
Sure it needs some balancing , maybe some bracket adjustment 10,3 -12,0 is a bit too much. That needs to be 2 brackets 10,3-11,0 then 11,0-12,0.But that is something easily fixable. In general the lower bracket worked fine.
I don’t say about higher tiers , because in general it is very different story and many things missing (ECM/ECCM for example) … still it is better to be able to use more types of weapons and bring feedback.
Well for Air only keep RB as quickmatch/dogfight -take away GTs after 10,3 or whatever the limit may be that the can join in NT . And bring perma gunfight mode which is a whole other thing and can be used in getting mods.
But NT is the right mixed mode for jets. You can play all roles a plane can give, CAP , SEAD, CAS, Strike facilities etc. Multi if you like it. Every way you play has value.
or the martel and kh25 having the same rcs…
Or just make escalation with sim difficulty as second option. It takes one switch basically.
Hey guys can you please enlight those that have never played this mode before, how does it work?
you take a plane and shoot missiles at ground targets
and sometimes even at other planes
Reposting to engage… @Stona_WT, please help us bring these topics to the developers.
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Bug fixes (AGM-88 does not cause damage or does not hit EWR antennas. Missiles from enemy anti-aircraft systems passing through trees or water. IR-guided bombs inaccurate and missing moving targets in convoys. And other bugs mentioned by the community);
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Optimize performance (preferably without reducing graphics quality or removing resources);
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Increase rewards to encourage and engage players in the mode. (For Research Points and Silver Lion, it is much more viable to play Realistic Air Mode, because the amount of time you spend on a Nuclear Escalation match, you can play several matches in Realistic Air Mode in the same period of time and get much more rewards);
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Add reward bonuses for destroying high-value targets, such as aircraft carriers and large anti-aircraft systems, and add an assist bonus for all players who damaged these systems. This would generate a great incentive for teamwork to destroy these targets. (We would have a risk versus reward issue, where the more important, dangerous, and difficult the target, the more rewarding its destruction will be);
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Add new maps (either completely new maps or adapt existing ones);
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From these new maps mentioned in the previous topic, add new scenarios based on historical conflicts (Gulf War, Falklands War, Iran-Iraq War, Vietnam War, Ukraine War, and more…);
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Add new features (RCS for weapons, hit/miss rate of interception of anti-aircraft systems, modern strategic bombers with cruise missiles, among other features suggested by the community);
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Remove or reduce cloud intensity. Or another option would be to add thermal sight capabilities to see through them;
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Increase the stabilization limit of modern targeting pods above 30 kilometers. (Currently, you lose aiming stabilization in targeting pods when attempting to target targets beyond 30 kilometers, making it difficult to search for and use stand-off weapons at long distances);
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Making access to nuclear bombs more difficult should be sporadic, tactical, and a reward for performing good deeds throughout the match. (Currently, players perform very little action in the match and manage to access a nuclear bomb and destroy an entire airfield, jeopardizing all the efforts of that team that is striving with conventional means to destroy enemy defenses).
Practically it is already but SAM is not so oppresive there as there is only ItO on airfields.
I mean same map, same npc units, same vehicles but with cockpit view, full controls etc
I think they balanced the AA perfectly in the last round for the lower BR, it does feel a little overpowered in the higher BR where you can be high altitude well into your own territory and have the BUK snipe you out of the sky.
Thanks I will definetly try this mode it sounds fun.
Just bring this mode back, like I have zero desire to play RB and other stuff… Common didnt have this much fun in long time… Could care less about bugs and not being optimized.
Increase rewards to encourage and engage players in the mode. (For Research Points and Silver Lion, it is much more viable to play Realistic Air Mode, because the amount of time you spend on a Nuclear Escalation match, you can play several matches in Realistic Air Mode in the same period of time and get much more rewards);
It seems to me like SL rewards are almost sufficient (assuming this is only the testing phase, and they will be increased afterwards). RP however is awfully low, given how long the matches last. (It is worth noting that I was playing with a premium account, so maybe I would not break even as often without it…)
Add reward bonuses for destroying high-value targets, such as aircraft carriers and large anti-aircraft systems, and add an assist bonus for all players who damaged these systems.
Setting aside the imbalance in both sides anti-ship armament, I’d really love to see increased rewards for just damaging those targets (similar to how it is naval). Currently it took a couple of take-offs to sink one ship as a US main, and the reward was less than for one/two destroyed depots. The latter only took one take off…
Add new features (RCS for weapons, hit/miss rate of interception of anti-aircraft systems, modern strategic bombers with cruise missiles, among other features suggested by the community);
Honestly adding just the RCS for weapons and hit/miss rate for AA systems would go a long way.
My experience in the top bracket (F15E) was that every, and I really mean every munition I dropped got intercepted. The only exception were small glide bombs, of which only maybe 5% got shot down.
My bug report on this finally got accepted so hopefully it will be fixed in time for the next test run of nuclear escalation :)