Since the event is ending soon (3 hours left as of writing this) I just want to give my final points of feedback, though ive already sent a bit so ill be somewhat more brief and broad in my feedback.
REDFOR:
I think Redfor is in a position where it is still technically stronger than bluefor, but also lacks certain capabilities.
The bluefor SAM sites are laughably weak, as when playing redfor you can generally fly high without ever really being shot at, let alone killed by them.
Redfor gets vastly superior AshM and ARMs, with them being extremely fast and only needing to be within roughly 30km to kill the target. (The kh31AD AshM are just completely overpowered compared to bluefor counterparts, managing to kill the carrier with ease)
That said I do think redfor could use more A2G munitions, as the bluefor side currently has a lot more options in this regard.
BLUEFOR:
Bluefor has the most amount of tactics available to them, though most of them are pretty mediocre.
The best thing bluefor has going for it are the small diameter glide bombs and JSOWs, which can pretty consistently take out a SAM site (if you know its location, which means you have to get within 30km, often needing to closer due to cloud cover).
That said the bluefor side is completely incapable of flying even remotely high due to the S300 sites, only being able to do so after they have been destroyed.
Not to mention the redfor players who can fly high sending down r77s and pl12s to kill people who fly low.
OVERALL:
I think the gamemode is getting better but still needs more balancing in regards to each sides SAM sites, as well as adding more munitions to both sides (possibly even adding munitions previously not added due to them being unfair in GRB, and limiting them to Nuclear Escalation only).
Nukes are currently too easy to get and use, as they are on agile fighters and are basically a better option to any other weapons available. I recommend removing them from the mode or making them harder to get/putting them on larger, possibly slower planes such as bombers.
The early brackets are generally a lot more fun due to not having to deal with active radar homing missiles but lack the amount of munitions at the higher tier, it would be good to see more munitions added to the lower BR bracket so there are more options for them as well.
There are also still a few bugs to work out, one example i had the most trouble with being the carrier spawn breaking after taking one missile hit, though I’m sure they’re going to fix those before the mode becomes permanent.
As for the rewards, they are pitiful, I understand gaijin doesn’t want people to get extreme amounts of RP or SL from the mode as it isn’t balanced yet. But if I didn’t have premium I would be losing a metric ton worth of SL each match (often making 0 SL solely because of the premium compensation not allowing me to earn negative SL) and the RP gain for 45-60 mins of gameplay just isn’t enough compared to ARB. (Sinking the redfor carrier in the early era, only being worth 30 RP is ridiculous)