New Run of Nuclear Escalation!

Sidearms are worthless. Not only they need aa to lock smth but also damage is nonexistent

Zrzut ekranu 2026-07-26 230238
I’d rather wait an hour for the NE game than play air rb honestly

3 Likes

Germany gets Kh-58s in the Su-22M4.

It’s called feedback and you state what you wnat them to fix.
Naval targets pay nothing.

About Red side vehicles etc. I play both sides in general. They have much better vehciles/missiles etc.
Needs balancing. Fullstop.

If you can’t provide feedback, please shut it.

2 Likes

You’re right. I thought the TRAM could carry the 88As but that wasn’t until the SWIP.

For real. Just annoying watching BLUFOR Ai SPAA get sniped from kms out by ARMs while BLUFOR has to run the gauntlet to get REFORs. Last 3 matches have been losses b/c REDFOR gets to run nukes in untouched while the opposite is a game of chance (or you get R73’d b/c you get 60 flares in total, if that).

How to spot someone who never played redfor in this NT iteration.

Bluefor ground strike is litterally braindead, gbu39 and jsow murder everything stationary, gbu53 murder convoys and can be launched from 70km with a steady hand.

Redfor only advantage the kh31 was nerfed and now you need to fire at the same distance you can point gbu39 with tgp.

Fab1500 and 3000 used to go trough the SAM umbrella, now they can’t anymore.

Kh38 get intercepted just like agm65.

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PLEASE extend the event I beg you our lord and savior bvvd

i can’t go back to air rb ever again :,(

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How to tell someone bought a top tier jet and thinks that applies to everything

Literally doing the low tier bracket and the only ARM at that BR is the Kh-31s and the… sidewinder (which is just an AiM-9B with a radar seeker on the tip).

4 Likes

I imagine the F-4$ just clubs anyway, not even touching that BR

Literally never been able to lock any convoys in seeker view from orbit even closer. Had to close to within 15km before it even tries to adjust. Don’t give me the MITL target correction, that only works on the most recent launch. The only targets I’ve been able to lock on beyond 15km with IR seeker are buildings and S-300 trailers.

JSOWs and 39s also have been intercepted by systems like the 2S6, Pantsir and HQ-11. As far as I’ve seen, they react better to high angle of attack than TGP range at mid to low altitude in a pop up attack.

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I still think it would be a good idea to have Nuclear Escalation specific weapons. As in, adding A2G munitions that are only useable in NE, and not in GRB, since a lot of A2G munition doesnt get added because it would be overpowered and unfair in Ground realistic. This would let us have way more options that gaijin has not allowed in the past due to them being too OP in GRB.

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Nah, it’s been doing just fine with people running non-meta jets. Turns out when you make the game more than just air to air capable, people play other aircrafts.

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I missed the last Nuclear events, can someone tell me how I would unlock the B-52? Can I purchase stages or do I have to play to a certain amount of XP? I am on the Xbox…

So, like… Brimstone 2s, AARGM and AARGM-ER with mmW radar guidance? Maybe also the ever spicy CBU-105 too? (idk what comparable weapons are there for redfor)

These would be utterly broken in GRB but perfectly fine in NE.

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you cant, the B-52/Tu-95 werent rewards for Nuclear Thunder generally, but rewards for the April event

It is almost inevitable that Gaijin add later variants of those aircraft though, so I wouldn’t worry too mcuh

the carrier decks still need some work

2 Likes

Lol and you clearly haven’t played bluefor either this time around. The gbu 53s only launch on gps guidance at those ranges, until they get close enough for the seeker to lock the target (around 10-15km) and that obviously isn’t going to work on a moving target. And IR munitions are completely incapable of hitting convoy targets right now, so if you want to hit the convoys, you have to take laser guided weapons.

That was because of a bug.

And thats because the SPAA’s are still a bit overtuned, still hyper aware of everything, even stuff out of their search radar radius, able to see/shoot through entire forests, and have no reaction time (and slightly unrelated but they often have invisible missiles as well due to server desync issues). Hopefully most of this will get addressed for the next round of NE.

And don’t worry, Russia has something somewhat similar to the GBU-39 (a little bit larger though), so I expect it will probably be added sometime soon.

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Yeahnope…
It’s 12.0 . I made a test with various 12.0s ALWAYS tossed me at the 12.0-13.0 bracket. Though i’ve seen many 12.0s in the lower bracket as well. I suppose F-4S as 12.0 has the same thing going.
So it’s not that it “clubs” , more it “clubs” or gets “clubbed”. I would avoid play 12.0 .

So I played a ton of Nuclear Escalation as 13.0-14.0 bluefor jets, and I just wanted to say for one I think the S300 is a bit overpowered. Instantly lock ons from takeoff. Very annoying having an s300 missile on you nonstop. All my flying is dictated by dodging this gliding missile. Even when hugging terrain.

I spent a long time messing with my F16CM and discovered that the 2x HARM + 6 AGM65D loadout was incredible. The point gain from this with a good pilot literally exceeds what I could get by dropping 600pt nukes and rearming. You attack the convoys. HARMs and maybe 1 extra AGM on the SPAA and the rest on vehicles. Line up for best attack angles for tanks. The only time I stopped using this thing was when I could run 2-4 600pt nukes back to back on risky suicide runs to help the team win.

I then spent even longer using this to grind out the F15E and all its modifications. With its serious bomb loadout, it could do something well that F16 couldn’t, bombing depots. With the F16 I was just endlessly killing spawning vehicles. With the F15E, the attacks were harder and riskier, but the point gain was much much less in general. The F15E though can clear out the area of threats that will hinder a nuke run with all your points a lot more effective than the F16CM, which although showers you in points, you get them by killing the endlessly respawning units so when you go to fly a nuke in its full AA waiting.

I think there is probably too much points from attacking the re-spawning ground units, and not enough points for destroying the depots. You would think cutting off the actual source of the vehicles and AA itself would yield a better reward then just hitting the convoys but it does not. I was often pulling double to quadruple the points hitting the convoys versus hitting the depots, even after practice.

Also, another point of annoyance, and which I saw tons of complaints of, is high altitude red side jets shooting down blue side deep in friendly territory. There are a lot of players doing this over and over. Between these guys and the eternal s300 chase missile, there was a lot of annoying deaths.

I still had a lot of fun though - I played a lot. I will now be taking a break to play Halo. Until the next of Nuclear Escalation!