New Run of Nuclear Escalation!

its all the same nothing changed

can you revert whatever you guys have done to CCRP since the original Nuclear Escalation

it worked fine then
now its beyond borked whether it wants to work (release permission not existing) and the controls for releasing the bomb have defaulted to Square+L2(why) under CCRP (when it wants to work) for some reason instead of R1 (which is my actual binding for bomb drops)

2 Likes

He’s having a snark at Gaijin - it benefits players, so Gaijin won’t do it.

There’s no point to continuing to develop this gamemode if you refuse to tone down the short range mid-map ai SPAA. The systems you’ve chosen, the OSA and Roland for low tiers, cannot have their missiles defeated kinematically by most aircraft and outright cannot be defeated through the use of countermeasures. They are extremely oppressive and outright unbearable for some of the aircraft that must face them.

No one likes ai stealing their kills, being killed by ghost missiles, being killed through IR tracks and no warning, and having these vehicles they spent their time in respawn after only a few minutes making their actions feel completely redundant.

The main problem I have is enemy ai SPAA reaction times the moment a vehicle spots you have pas LOS, it immediately fires on you. There’s no waiting period if it’s pointed at you. The moment a HAWK pings you and you’re within its firing parameters, it instantly fires. There’s no delay of any sort which there absolutely would be IRL for threat identification purposes. Add a delay, 10 seconds at least for longer range SPAA, 5 at most for short range. The inability to do popups is absurd.

Well I’m sitting at nearly 3 hours trying to get into the early era. Neither of the brackets are allowing my friend and I in. Looked forward to this all day…but it might as well be closed.

Continuing the discussion from Nuclear Escalation - Summer Development update from BVV_d:

a step in the right direction, and possibly more manageable for introducing helicopters in NE mode in future.

in whoever minds a Gepard or any SHORAD anti air should be able to intercept even the Vikhr (or even APKWS in some situation)

Damn, they actually listened, gotta test it out first

What about aargm er tho? Next major update?

Are you giving even less RP now? RP reward is not worth it for this gamemode. 27k rp (WITH PREMIUM TIME) for 8k score.

1 Like

Same for aargm er? Which was planned?

Hey, just want to say I’ve tried it for a few hours and it feels way better than it did, but obviously still needs work. The ITOs still don’t feel great, although they are less bad than the first time. Also, the markers are being really weird. I got Killed quite a few times by SAMs that appeared out of nowhere 6km in front of me and launched before I could even think. Maybe auto spot ground vehicles for yourself only, within 10km or something like that? Also, as others have mentioned, being able to play ground forces would be the coolest addition ever.

Well, ALARM is functionally useless. All the negatives of long range launches of the kh31, and all the downsides of their decision to model ESM for blue side abysmally. Can barely find a target, and can’t engage a target at short range half effectively. Can’t carry munitions that can be deployed at short range with any reliability either.

It feels like a joke. DEAD may as well not exist, suppression with ARMs doesn’t work, and neither of these particularly matter on account of the limited threat posed by the AA on both sides. We yet again have Quake but with planes, just with different set dressing now.

After playing a few matches something I noticed is that no matter what BR I play on red side, I am constantly being uptiered. I tried to take out the MiG-23MLD and the J8B and I ending up fighting nothing but F-15s and F-18s. I tried playing the Su-27 and MiG-29 9-13 and I’m always uptiered into FOX-3 territory. It’s just not fun to play. I’m going to try to play a few more games but so far this has been the least fun I’ve had since Nuclear Thunder started testing.

Maybe we could get some hard cutoffs? Playing at 13.0 with SARH against ARH is simply not fun right now. Maybe we could get some cutoffs between gen 3 and 4 aircraft also?

AA still to stronk, so no go for me. I do think the maps are to small and the AA units are to close to eachother so when you get close you are swarmed by missiles.

Have a good one!

Boats do not feel rewarding to destroy at all, you have to expend so many munitions on them, especially AShMs because of how accurately they destroy them.
0 kills
0 hits
the boats are simply too accurate in destroying missiles, much like regular missiles are in game with destroying other missiles. a factor of missing needs to be implemented with this kind of stuff because it is impossible to destroy boats unless you actually work together as a team (will never happen in war thunder if we’re being realistic here) to be able to overload the defenses to get impacts.

Ontop of that, the rewards given for the destruction of these vessels is nothing in comparison to how much effort it needs to destroy them. By the time you have killed 1 boat, the earned rewards is about half or a third of what other people would have earned just by killing players.
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a prior match where I attempted to do anti ship.
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After firing 2 salvos of 4 Sea Eagles, the carrier stopped losing crew, after another 6 salvos, nothing changed. they constantly aimed for already destroyed modules and did not hit anything of more value which would cause it to sink.
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the match where I did 8 salvos onto the carrier
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I have yet to destroy a single ship in 3 seperate matches, including the corvettes, frigates, and carriers. not one kill. Their interception rate is just simply too high, for shooting at small munition, their guns and missiles are too accurate. Playing on RedFor as england I could get munitions through into Forrestal but playing as Bluefor as england not a single munition could get to kuznetsov.
We very seriously need a failure/ miss factor for ship countermeasures because it is just not possible to destroy boats. I would imagine the rewards as well make destroying ships not worth it AT ALL

Another match along with summary of issues

8 Likes

I personally find that (and air defense in general) the weakest point of the whole mode: To fly an an attack against ships or ground assets and have near 100% of one’s ordonance never even reach the target is not motivating at all for the average players.

Sure, it is obviously possible, but so far I have not had a single hit or successful run in this game mode - so why should I play it?

Or maybe it’s a skill/mindset issue and my sim trained gameplay just doesn’t fit the RB game mechanics, I don’t know…

So far for me -while sounding like the most interesting and diverse game mode - NE is the least motivating game mode to play.

8 Likes

Map is still very flat:(. Why was the terrain flattened compared to april run of Nuclear Escalation? And the map PNG is still showing old topographic heightmap.

I tought I would never say this, but I never seen longer queues in WT. Im worried this game cant implement this mode as permanent ever.

Are rewards good enough to spade a completely stock F-16 PoBit?

Resarch is not, SL is nice

I see.

Bad with or without premium? Because I have a few days left.