I would rather want ironclad and pre-dreadnought era warships.
I’ve read in a Naval Blog that modern anti-ship missiles couldn’t do too much vs old style armored warships from WW1 and WW2. Since armor completly got out of use for modern ships, the warheads are just not made to penetrate things anymore. What elese? The guns…the same. Small calibres, mostly HE and HE-VT.
So what would an Arleigh Burke class destroyer suddenly do in War Thunder, when it faces Battleships or Heavy Cruisers at typical ingame distances? It couldn’t harm those too much with its few missiles, while it’ll quickly succumb to HE or SAP shells.
I mean with 90-96+ cells (depending on flight) and combination of SM-6, Harpoons, Tomahawk it could be deadly for CL/CAs and maybe damage (though not kill) BBs especially if one or more are focusing.
Missiles can’t do much to big guns and armored hull but optics, radar, secondary and smaller guns, radio room… etc. all the non-gaming stuff real ship needs to operate properly can’t endure missile spam for too long.
You don’t need to blow up a ship to make it useless, but then this is game where you play football with tanks and ships sink when it reaches end of the world…
Lmao, you mean 90 cell tomahawks with 450 kg HE warhead each?
And two harpoon missile launchers?
If you look at air development you will see that with time we got bigger maps for better missiles to be properly used. I would expect maps of at least 20-30km starting distances to appear with more modern ships. At that distances, shells and poor optics wont matter.
Gaijin could “compress” the battlerating of the other ships and make the new modern ships higher battlerating so that the USS Zumwalt could be at battlerating 12.0. But Gaijin need to make bigger maps, so they are like maybe 50 km times 50 km with like 30 km between the spawnpoints, if that was made it will be much easier to have modern era warships, but you can limit these maps to make them only avaliable to higher battleratings, for like 9.0 and up. Because it would be a little boring to go 30 km to be able to shoot at the enemies in a 3.0 battlerating ship. Reply if you don’t agree with me.
We really don’t need naval to become more of a mess. The tank and air tree’s are enough of a mess when it comes to modern stuff we don’t need that here.
That being said Naval needs some major changes to make it work still.
Naval AB and RB EC work fine right now aside of minor compression issues. I think navy would only benefit from adding newer stuff due to more players coming in but some separation would be needed. If we started for example from BR of 9.0 and added ships from era comparable to planes of that BR we could get smoothly into newer stuff without losing the originality of conventional warships.
Not even that. I’d say a serious rework of any missile armed ships, or separate matchmaking would need to be setup. It’s completely unfair to expect gun only ships to compete with Missile Boats. Naval EC only confirms this.
quite annoying to have to defend against missiles in my humble mosquito, i agree
When I play coastal fleet i sometimes meet a SKR-1 in my 2.0 battlerating motor torpedo boat, it is very unfair when they spam rockets at me, and somehow the SKR-1 is only at battlerating 4.3! If it became like 10.0 and more ships would be introduced more players would probably play naval, and 2.0 ships wouldn’t meet toptier ships.
Well nobody forces you to uptier 2.0 ships to at least 3.3 BR just saying
When you play bluewater fleet you will face ships with similar battle rating, but it isn’t the same in coastal fleet, the best ships in coastal is at about 4.3 or something like that, which means that you will meet players whit better ships than you more than usually, which basicly means you don’t stand a chance. we need more ships on coastal.
If you play 2.0 you will only face 3.0 ships max so no idea what you trying to prove
The problem is the maps are a tad too small for it. The population is minuscule for reasons I wonder.
They are. What’s far more egregious is the “coastal” maps where you get no cover whatsoever. A lot of the ships using the larger spawns are reserve destroyers, and so they get eaten alive.
Yeah, I would say the biggest issue in naval isnt even the extreme compression or poorly implemented mechanics, but the terrible map design
I’m sorry but have some cover on spawn, so you can’t immediately either get missiled or slammed by someone with a very heavy broadside. Particularly hurts coastal and low rank Bluewater.
Speaking of which, I feel there needs to be a significant rebalance of missile boats in RB EC. Right now it’s just not fun playing EC because you can get slammed by a Volna or RIM-24A and in your 4.7 DD or whatever there’s not a whole lot you can do about it.
I would love for maps to have more cover, for all the reasons you’ve said.
But also because when I want to make a torpedo attack against a larger ship, I usually have to cross a big swath of open sea to get into a good range and they either see me or their AI guns kill me lol.
One other thing I would like to see with maps is a reworking of the spawn points. Like large boats like Drache (btw Drache is larger than some destroyers) spawn in the same place as a PT-boat, and are able to easily oneshot them while the PT-boat needs to plan it attack or carefully aim to disable its weapons.
No, that isn’t really true, I face 4.0 and 4.3 ships, so that is very frustrating