Nerf Scharnhorst Armor or make it 8.0

Idk, some ships seem to be bullet sponges. They just dont sink, nor light up like this CA. At the end it had all four turrets offed with fires inside all its ammo elevators. Nothing happened. I kept pounding it for some time. It finally lost buoancy and capsized. Unfortnatly a player NPC cruiser got the kill at the end with an 130mm HE shell^^ Despite I shot it for minutes with some spectacular secondary explosions.

Some others however, detonate rather quickly. After this I opened fire on a BB, which detonated almost immeadetly. Its somehow…strange. Not consistant.

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I think u problem will answered in this post : )

For players ship, some players will start damage control, firing pullout and removing waters in the same time, then new fire spreading mechanism cause damage on their mags. But it still depends on where u hit ,and which part u just cause damaged. For AI ships, they seem like hard to explosion by just lighting them, maybe Gaijin set them like this.

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Interesting thought. When I remember the last matches, I think it were Bot player ships which are like unsinkable (you know what I mean) and hardly ever detonate.

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Agree, maybe AI player really immune some mechanisms. :(

You also left out utter contempt for their player base.

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It’s still broken

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waiting-waiting-forever

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What is?

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thanos-infinity-war

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Okay, Grandpa, let’s get you to bed while we reminisce about 6.0 cruisers seeing ships like Mutsu and pre nerf Scharnhorst.

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tv-simpsons

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Scharnhorst class armor layout. Even Soyuz and Yamato can’t reliably penetrate these ships (gneisenau and scharnhorst)

Shells into the barbettes and down the elevators will often instantly nuke them. You can do it with the Kongou class at 7km+ pretty consistently.

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Brother good luck hitting barbettes with the horrible dispersion of most guns.

It really isn’t that hard. Aim turret 2, watch the fire either cook off the ammo or instantly detonate it.

I really should test with the other 7.x ships just to make sure this isn’t unique to the IJN but I don’t see why it would be.

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The Scharnhorst, Gneisenau, and Bismarck all have hilariously short ammo elevators. A hit to the turret or below that causes a fire can easily cause a shell room or magazine explosion even with an ace crew, fully spaded ship, and fire fighting set to automatic before you can extinguish the fire.

Will try

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