I saw in the past a post that made an AMAZING BR Setup, and I would love if Gaijin actually followed it because it is really great.
Tbh, i’d love to have missile boats, would give nations like israels that didnt have battleships or similar ships a proper high tier naval lineup
Me too man.
5.7 keeps you away from the cancerous thing, and I’m loving HMS Kent and Belfast.
Whatever change that would allow me to use my heavy cruisers at 6.0/6.3 again. Absolutely useless when 99% of the matches are uptiers to 7.0.
Naval needs to have its BR raised to 8.0 imo
Just a general rebalancing of the entire naval ecosystem
I’d even take lowering reserve DD BRs even though they would just completely destroy the little balancing that exists in coastal
That torpedo won`t even scratch the paint on a Scharnhorst
5m depth stroke + one every 60 seconds + super hard to kill the carrier
wait nvm i misread the tnt filler
i read the total mass as its tnt filler, didnt realize it was 200kg
gg
Used the japanese Long Lance torpedo to kill a couple of them.
The US Mk.16 also works probably, but very few ships carry those and the range is meh.
Trying to get 6km near a Scharnhorst gives you a bad time in a MTB
We needed Bluewater to start at a lower BR from the start of the coastal split years ago.
It still absurd to think new players are subjected to farming via the difference in BR range from the only 2 reserve vehicles alvb to them at the start.
But alas, just preaching to the choir at this point.
Best way to balance Scharnhorst is to lower its rate of fire. Since the Devs have now admitted a ships historical rate of fire doesnt actually matter.
This would mean Scharnhorst is still really tough to kill, but she wont be able to slaughter everything else. Scharnhorst has been dominating for over 3 years now, it needs to be nerfed.
But now players in scharnhost prefer in using torpedo to kill, it is more effective than using cannon. Many players include me just rush to enemy respawn point and drop all the torpedos. By this way, scharnhost can easily earn 4000-5000 scores per match.
I play almost exclusively EC RB which has torpedo nets so I do not see this as a problem really.
Are you sure? There is no torpedo nets in this game, just because some players set the torpedo deep on 0m, they all hit on your main armor, of course cause no damage on your ship. If the torpedo deep was set on 4m, and just damage 2 compartments of the hull(except the head and the tail), thank for the unrepairable mechanism, the ship will sink quickly.And it is not torpedo nets, it is called anti-torpedo protection(almost 250kg), only few WWII cruisers and battleships have it.
EC has torpedo nets around every capture point.
In EC mode, Scharnhorst don’t have enough time to rush in to enemy respawn point, and in this thread, we mostly talk about RB.
And in RB, when Scharnhorst rush into a respawn point, it almost crash on each other, in that distance, torpedo nets is unfuncitonal. But sometimes the torpedo’s safe distance really did work.
So, is the way to fix this, to fix naval ricochet?
Is there any data for Naval high calibre APC ricochet, if they even do that?
On the top of my head only the weapons testing on the targetship SMS Baden might have produced Data on that, and of course combat damage analysis