But now players in scharnhost prefer in using torpedo to kill, it is more effective than using cannon. Many players include me just rush to enemy respawn point and drop all the torpedos. By this way, scharnhost can easily earn 4000-5000 scores per match.
I play almost exclusively EC RB which has torpedo nets so I do not see this as a problem really.
Are you sure? There is no torpedo nets in this game, just because some players set the torpedo deep on 0m, they all hit on your main armor, of course cause no damage on your ship. If the torpedo deep was set on 4m, and just damage 2 compartments of the hull(except the head and the tail), thank for the unrepairable mechanism, the ship will sink quickly.And it is not torpedo nets, it is called anti-torpedo protection(almost 250kg), only few WWII cruisers and battleships have it.
EC has torpedo nets around every capture point.
In EC mode, Scharnhorst don’t have enough time to rush in to enemy respawn point, and in this thread, we mostly talk about RB.
And in RB, when Scharnhorst rush into a respawn point, it almost crash on each other, in that distance, torpedo nets is unfuncitonal. But sometimes the torpedo’s safe distance really did work.
So, is the way to fix this, to fix naval ricochet?
Is there any data for Naval high calibre APC ricochet, if they even do that?
On the top of my head only the weapons testing on the targetship SMS Baden might have produced Data on that, and of course combat damage analysis
raise the MAX BR to 10.0 add iowa bismarck yamato rome alsace jeanbart etc and make scharn like 8.0
sadly gaijin probably wont do this
That thing would eat Granits for lunch
The best way is to rework the whole system and buff other classes of ships such as cruisers and destroyers. Destroyers have too many disadvantages, and they should be able to maintain top speed for a much longer time.Torpedoes deal a lot of damage, with a single US torpedo capable of sinking a Japanese Carrier in WW2. Destroyers also need a much lower detection radius so that the Schanhorst would not be able to one-shot snipe 40 kilometers away. Cruisers should have better fire-lighting capabilities for their HE shells, and the lot of them had AP shells (so do a lot of DDs). Giving AP shells to all ships that had them is a great idea, and I think making the secondary cannons aimed by AI is a good idea, just the way gunners in planes are controlled.
I played Scharnhorst a few days ago and, honestly, I don’t think it’s all that OP anymore. Its armor is supreme, but its firepower just isn’t great at all. The shells were dealing no damage at all to a Mississippi 9km away- just ricochets and shells being eaten by the armor. Barely damaged a Rodney too.
With armor degradation and compartment destruction mechanics, Scharnhorst’s protection can be overcome like anyone else’s- specially with so many 16 inch BBs already, while the ship’s guns may struggle to even dent the enemy BBs’ armor.
These are a true menace when I wan’t to play older BBs or BCs. I like to play SMS Derfflinger, one of the best WW1 battlecruisers with quite a battle history. Or that new 7.0 SMS Yorck battlecruiser (just the hull was built). Bayern, Baden etc. Anything WW1 seems to be unable to survive one or two 16’’ salvos. Its an issue imho. Cause I also wan’t to play the older WW1 BBs and BCs. Yorck outright explodes when focused by a 16’’ BB.
It was somewhat managable as long as there just was Mutsu. But now there are just too many of these.
Yeah, it’s a shame that compression renders many cool WW1 ships literally unusable.
What are Early WW1 BBs armed with 283-305mm guns suppossed to do against Interwar and WW2 16-inchers?
I would love to play 6.0-6.3 BB lineups… but they are unplayable against 7.0s; while these 6.0-6.3 ships render 5.0-5.7s unplayable too…
Compression is a way too big problem in Naval.
That is why we should have separtate tree lines, with a battleship, cruiser, destroyer, and submarine line, just the way AIR has bomber, fighter, and interceptor lines. Only tree that has different classes all jumbled up in lines.
What Gaijin really needs to do is use the separate air BRs to decompress naval, preferably to at least 10-11BR. That way, they can have the same 7.X jets as usual fighting the current top tier, but with 3-4 more BR brackets between the tip-top ships and WW1 boats.
It’s basically the best ship equipped to mitigate the 16" guns in the game still. If Scharnhorst has a bloody nose from Amagi salvos, now imagine what kind of beating everyone else with significantly inferior protection experiences.
Sure, Amagi, Colorado and Rodney guns ruin everyone’s day. But at least most ships can give them a few good hits in return. Scharnhorst armor is so idiot-proof that there is no point in even shooting back when one wants you dead, they’re guaranteed to outlast you if you don’t have help to take them down.
I think you’re exaggerating the effectiveness of Scharnhorst’s firepower against top tier BBs, particularly after the ballistics update in this major. The 28cm guns have never been great at taking down tough targets like Hood, Rodney, Tennessee etc. In fact even before the ballistic fix it can barely hurt a properly angled Amagi. After the major update I can literally sail in Rodney without even angling and give a big middle finger on its face.
I have stopped playing Scharnhorst for a while, because I really dislike the 28cm gun lacking brutal slams like the big ones. I play the top tier to fight enemy capital ships, not for farming cruisers/bots.