Nerf Scharnhorst Armor or make it 8.0

Naval needs to have its BR raised to 8.0 imo
Just a general rebalancing of the entire naval ecosystem
I’d even take lowering reserve DD BRs even though they would just completely destroy the little balancing that exists in coastal

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That torpedo won`t even scratch the paint on a Scharnhorst

5m depth stroke + one every 60 seconds + super hard to kill the carrier

wait nvm i misread the tnt filler
i read the total mass as its tnt filler, didnt realize it was 200kg

gg

Used the japanese Long Lance torpedo to kill a couple of them.
The US Mk.16 also works probably, but very few ships carry those and the range is meh.
Trying to get 6km near a Scharnhorst gives you a bad time in a MTB

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looks completly fine no issues whatsoever

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We needed Bluewater to start at a lower BR from the start of the coastal split years ago.

It still absurd to think new players are subjected to farming via the difference in BR range from the only 2 reserve vehicles alvb to them at the start.

But alas, just preaching to the choir at this point.

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Best way to balance Scharnhorst is to lower its rate of fire. Since the Devs have now admitted a ships historical rate of fire doesnt actually matter.

This would mean Scharnhorst is still really tough to kill, but she wont be able to slaughter everything else. Scharnhorst has been dominating for over 3 years now, it needs to be nerfed.

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But now players in scharnhost prefer in using torpedo to kill, it is more effective than using cannon. Many players include me just rush to enemy respawn point and drop all the torpedos. By this way, scharnhost can easily earn 4000-5000 scores per match.

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I play almost exclusively EC RB which has torpedo nets so I do not see this as a problem really.

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Are you sure? There is no torpedo nets in this game, just because some players set the torpedo deep on 0m, they all hit on your main armor, of course cause no damage on your ship. If the torpedo deep was set on 4m, and just damage 2 compartments of the hull(except the head and the tail), thank for the unrepairable mechanism, the ship will sink quickly.And it is not torpedo nets, it is called anti-torpedo protection(almost 250kg), only few WWII cruisers and battleships have it.

EC has torpedo nets around every capture point.

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In EC mode, Scharnhorst don’t have enough time to rush in to enemy respawn point, and in this thread, we mostly talk about RB.

And in RB, when Scharnhorst rush into a respawn point, it almost crash on each other, in that distance, torpedo nets is unfuncitonal. But sometimes the torpedo’s safe distance really did work.

So, is the way to fix this, to fix naval ricochet?

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Is there any data for Naval high calibre APC ricochet, if they even do that?

On the top of my head only the weapons testing on the targetship SMS Baden might have produced Data on that, and of course combat damage analysis

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raise the MAX BR to 10.0 add iowa bismarck yamato rome alsace jeanbart etc and make scharn like 8.0

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sadly gaijin probably wont do this

That thing would eat Granits for lunch

The best way is to rework the whole system and buff other classes of ships such as cruisers and destroyers. Destroyers have too many disadvantages, and they should be able to maintain top speed for a much longer time.Torpedoes deal a lot of damage, with a single US torpedo capable of sinking a Japanese Carrier in WW2. Destroyers also need a much lower detection radius so that the Schanhorst would not be able to one-shot snipe 40 kilometers away. Cruisers should have better fire-lighting capabilities for their HE shells, and the lot of them had AP shells (so do a lot of DDs). Giving AP shells to all ships that had them is a great idea, and I think making the secondary cannons aimed by AI is a good idea, just the way gunners in planes are controlled.

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