Nerf Japanese planes

if you’re turning with them…
well dont. you will lose

and no thats not gonna change cause that was their speciality irl.

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I mainly play the Ki61-Ki100 series since it’s a Japanese take on a German design with a fantastic engine. Japan’s boom-n-zoomer.The A6M series can’t get to height and suffers getting bounced by western designs.

? ? ? ?? ?? ? ??? ??? ? ??? ? ?

They have already been nerfed with incredible BR increases, and yet people still try to turn with them, and these people go on to complain that Japanese planes are somehow unfair?

No offense, but I suggest paying attention to the plentiful tips and hints while playing the game. Hover over the stat card for planes you face often. In the case of, for example, the Zero, notice the low max speed, low climb rate, low ammo count. Notice the quick turn time.

Notice how even the A6M5 Hei variant at a whopping 5.3 BR has more or less the same flight characteristics as the 3.7 one, despite being at 5.3.

Notice the Ki-61 line with the same if not worse performance as you go from 3.3 to 4.7.
Notice the N1K line and all their misery.

Notice in almost all of these, you see a common factor. Good turning, but poor speed, poor survivability, poor climb rate and poor armament.

I personally think your path to “equal fighting” is written very clearly in the game, had you looked into your “issue” with a bit of effort

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I think people fail to realize the skill difference a lot of Japan mainly delt with suffering so when we play other nations we question why people complain since they don’t know what pain is. We do and were incredibly skilled with our equipment in the game.

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Did you make difference between RB and AB because playing AB is difference then playing RB also you react do very old post and seems only thinking skill issue. In AB is totall difference then in RB.

I don’t think this is a serious post, user does not back any claims or suggestions up, such as

with any specific examples, statistics or reasonins

Leading me to believe this is an attempt to get a reaction out of users for the sake of attention

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For some reason A6M6c doesnt turn very well in arcade mode. It turns way less in arcade battles compared to realistic battles.

… It is a B&Z fighter, fantastic to add.
It has fantastic vertical energy retention.
And it’s supercharger tops out bit before 6000m (5500m if i recall) so yeah, you lose power ofc you not good higher up.

The plane is fast enough at mid/high alts 600km/h+ no problem
The plane is very sturdy for a jap plane and damage does not impact FM dramatically
Has large (massive) ammo count of 350rpg to 20mm
Has 30mm with limited ammo of 60rpg but it’s deadly
Has minimal elevator compression and can pull 10G’s in 700km/h ias dive (great B&Z capabilities)
The plane has very decent energy retention in straight lines (Vertically)
Decent climb rate of 24m/s with airspawn

You do not know in the slightest what are you talking about, not a B&Z fighter? That’s hilarious.
If something is not a B&Z plane then it is Ki-83, perhaps you mistook J5N with it.

That speed was with ALL floats ripped off.

Float provisions are still there which cause extra drag. Especially bc uneven surface

And that’s just not possible in-game. There was also likely some fuselage strengthening to mount the float there.

what plane tho zero or ki or other?

What I think is happening is more technical, baked into WT prop FMs. My theory is the ratio of induced and parasitic drag to hit a top speed.

Some FM like P-39 have too little parasitic and probably induced drag.
While some other air frames, like F4U, have too much induced drag limiting their low-mid end, level acceleration.
A few (P-63) underperform, while having ^ issues.
MiG-3 has savage drag in general but also poor turn rate despite a good wing loading.
Japanese A6M’s might have too little induced vs parasitic drag.

It doesn’t come up very often since most people don’t test acceleration much. But the solution Gaijin used was to buff thrust and nerf oswald. This is why some FM’s feel “floaty”, unwilling to gain speed.
P-39 is a clear example of the opposite. The thing will do over 800 in a dive.

Gaijin has also steadily stealth nerfed Soviet prop fighter wing lift coefficients. From >1.4 to 1.3. So I wouldn’t recommend them.

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the inability to be aware doesnt mean a nation should be nerfed

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Japanese planes are known to have great turn times irl so whats your issue? also:

[quote=“Imaflyingturkey, post:2, topic:7380, full:true”]
you better not be trying to turn fight them as that is their specialty
[/quote] yep that pretty much sums up how to not fight them

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I am saying, the problems (other) players have with Japanese planes, is most easily explained by other (undertiered planes) poor FM’s.
Strange cases people mention (F4U/F6F BR) is due to inaccurate drag performance. This is a larger topic of inconsistent/poor flight models created by Gaijin.

Personally I suspect that the quality of Japanese flight models may be better (newer models seem better), while some “floaty planes” have flawed FM. Many of these FM date back to game release, and have not been updated in a decade.

This is not the fault of anyone. Some of these 3D models are old enough to drink!

The issue with Japanese planes is most likely that in a one on one situation you are f***ed, be it reality or in game. In a dog fight it’s game over.

In reality the only way out would be due to big numbers of US planes meeting big numbers of Japanese planes and hoping that a friendly boom and zoomer took out the bogey on your tail. What are you going to do otherwise?
In game that is unlikely as there are fewer numbers and little team work. Probably why Gaijin use so much copy paste when it comes to premiums.Turn a game fault into cash as always.Want to to out turn a Japanese plane playing as USA? Buy one.

All i’m going to say on the matter is this:

Do Japanese Props need to be nerfed?: N O

People keep failing for the same mistake of dogfighting Japanese Prop fighters, once people realise this Japanese Prop fighters aren’t that hard to counter though they can still be annoying to face against [Annoying to fight against doesn’t automatically =/= to overpowered]. With a few exceptions Japanese Prop fighters are all One trick ponies in the form of pure dogfighting. This applies more so Tier I to III fighters especially since Tier IV Japanese prop fighters don’t turn as well as their previous tiers focusing more on Energy Fighting [and to a lesser extent BnZ] though again they still can be countered

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It’s referring to all of them these folks don’t know how to fight the Mitsubishi nor Kawasaki Aircrafts.

You are correct on this part.

Also correct.

That is incorrect. While its main focus is turn fighting, its secondary focus is a multitude of tricks. I’d give you a quarter for every time I’ve seen anyone use it in a form that is not turnfighting and that would only be 1.