Nerf Japanese planes

Turnfights a Zerodiessurprised Pikachu face

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I just went and found the replay where the incident that you’re talking about occurred. You completely misrepresented the events that occurred in that battle. When were you going to mention that before you dove on the Ki-84, you went headon with an A6M5 Ko, proceeded to miss every single shot, pulled off about .6km away from the zero, and gave him a full profile shot at 0.35km where he just laid on the trigger and critically damaged your airframe and left wing control cables? You then went for a headon with the Ki-84 and neither you nor the Ki-84 managed to kill each other, but immediately after you passed the Ki-84 the zero that critted you before landed the killing shot that took off your right wingtip. You just vastly underestimated the energy state of the zero and shouldn’t have taken the headon that killed you in the first place and when you decided that you didn’t want the headon anymore you were already past the minimum abort range for it.

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So you are saying that if the Zero pilot is doing stupid things one can shoot him down with ease? So my only chance is to hope that that Jap pilot does something stupid… Got it!

Then get better at the game and learn that turn fighting is what Japanese aircraft were designed and excel at. Soviet aircraft, US, German, British(most not the spits), etc were not turned fighters nor designed for that purpose. So this is your issue, not a game issue, and under-experienced pilots there incredibly potent. Especially when we start doing the Hineri komi maneuver.

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No, I was pointing out that you left out an extremely significant part in that battle to make it seem like you did nothing wrong and shouldn’t have died. You should know by now that Japanese aircraft (especially zeros) have great stall characteristics so you need to make sure that they’re going to stall before they get guns on you, which you clearly did not. I’ve played tons of battles in both Japanese aircraft and their counterparts and it’s so incredibly easy to avoid zeros if you actually pay attention. Maybe you would better understand how to deal with zeros if you sat down and played through a couple of the different models to better appreciate what they can and cannot do.

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I often find myself getting chased down to the ends of the earth by zeroes, and I literally cannot do anything to fight back against them if we’re at somewhat equal alt/energy. Can’t go vertical because the zero has extremely good low speed performance, can’t dive and force them to compress because it literally doesn’t compress at all like it should. Giving them a historical FM nerf so I can actually do something instead of wasting the entire match running away would be nice.

(High speed manoeuvrability of A6M series of fighters (Zeros) is too good - Documented Aircraft Reports - War Thunder - Official Forum thankfully this has been passed to devs tho)

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How can they chase you when their max speed is like 2/3rd of any other fighter? Simply avoid to commit to a dogfight and run away as fast as you dive on them.

When playing the Zeroes it is extremely annoying against players that simply run away from you. since you have nothing you can do against it.

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i agree.It’s really funny that people think zeroes can chase other planes

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try flying these at rank 4 and come later.

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I have done so plenty already. Both with and Against Zeroes. The same argument can absolutely be said when facing YAK’s at low altitude, those planes are crazy close to the ground for instance. or against the Hellcats or XP-50 at high alt.

However playing to the opponents strength does not make the plane Overpowered.

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what i’m saying is that japanase planes are not op, they’re rather the opposite. Either gun boats or monsters of the past that are no longer good because of the super prop spam.

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long term japan prop main here. I’ve sweated my brlood past the j2m2. Ki84s are a blast but everything else is just boogazooga. Ki83 bamboozles you with those 46m/s climb rate that mean nothing when a p51h can 180 on you and cut your plane in half with a single 50 cal. J5N1 is insufferable.

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Yeah but you will cook your engine after 15 seconds of WEP and then its not even able to cool 100% throtle

i’ve never overheated my engines on the ki83 after using pitch to 93 percent and radiators to 40 percent. And that was like since the 4th time i flew it.

Well ok with MEC it is possible

Brother pretty much anything japanese that flies is already overtiered to hell… go watch some DEFYN and learn to play before making japanese aircraft have literally ZERO advantages over their opponents

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People keep turnfighting Zeros, sounds like they are the ones who need to git gud.

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The J5N is a bnz for higher altitudes although you are honestly better off using her in Ground RB. Don’t quote me on this, you are more qualified in this case since I do not have her as of yet.

Except the A6M2-N. Pop the center floaty off and if you want the wing floaties as well and its a 3.7 A6M2 at 2.3 or lower.

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Japanese turnfighters (before anyone mentions the J2m2, that’s not a turnfighter.) have been repeatedly nerfed to the point that their engine power is horrendous on the majority of them, a zero at 5.0 is laughable as any energy fighter should realistically never die to them should they do anything that isn’t turn with them.

If anything JP planes need their old BRs back, this is a perfect example of why the game shouldn’t be balanced around the skill of the average player.

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