Two more comments. First of all, the Type 99 gun has a low bullet velocity and low velocity accuracy. Secondly, in 1943 the A6M3 variant with 30 mm guns was created, I wonder how you would deal with it.
Gaijin when!?
The suggestion is in pending status, so soon
It has 720m/s shell velocity (so same as every MG151/20 belt with exception of stealth? paired with excellent ballistics which means they are way faster outside of 250m compared to MG151/20 stealth belt and essentialy their effective range is a few hundred meters longer. They are also doing a lot better than Shvak, but the gap is not as big
Only US/British 20mm cannons are easier to aim thx to higher muzzle velocity. But they require a few shells to hit to ensure success.
Type 99 Mk2 will take Fw 190/P-47/Corsair wing out with a single hit, or at least cripple it past any kind of combat effectiveness.
You sound like typical “barely over 50% WR” ace who thinks he’s higher echelon, while reality is, you’re not even grasping the most basic concepts, like weapon effectiveness
30mm.A6M3 would be way easier to fight because it would have less ammo, lower ROF, and basically no change in hitting power. It would be an inferior A6M3.
I never considered myself a flying ace. There is one more aspect that increases the effectiveness of Japanese aircraft. It’s the players, Japanese planes are difficult to operate, you either learn or you die quickly. You underestimate the Japanese as much as the Americans/British and the Dutch did in 1941/42, so I’m not surprised you keep getting killed by them. You play historically
Even as i liked your post as a whole - your second point assumes that the JP player lost situational awareness (or gets swarmed) and is forced to commit to a head-on and simply cant dodge - so he gets sprayed down by FCH opponents.
But even then the fellow player is correct with his statement that in case the JP pilot commits the Type 99 Mod 2 has the “one hit, one kill” ability and is compared to a MG 151/20 the way easier weapon to use.
Regarding subsequent exchanges:
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I am not sure why you think that @Loofah would be a member part of the “OMG, plz nerf JP planes” community - iirc he enjoys to fly certain JP fighters and scored recently 10 kills in my beloved B7A2 in Air RB.
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He simply stated some well known facts like A6Ms can extinguish wing fires quite easily, addressed their rather questionable high g-load ability to dodge, stated that the 3.7 Ki-61 is real pain to fight and the superior firepower of the Type 99 mod 2 cannon vs the MG 151/20.
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Even if i don’t share certain views regarding other things (like personal judgements) - this exchange looks for me like a misunderstanding. Stating that certain aspects makes it not really easy to kill an experienced pilot in a JP plane is not wrong.
Relax and have a good one!
It’s the armanent and insane maneuvrability at most combat speeds.
In other words - going fast or slow - you’re getting DESTROYED if you do anything but bolt ASAP from any kind of maneuver combat.
And most players have a hard time understanding they simply have to run.
Damn, you’re getting destroyed if you’re not really good at head-ons, cause properly flown Zero can push head-ons at any opportunity.
Is it a winning strategy for a good player?
Nope, cause it often ends in trading.
Is it a good tactic for a bad player to deny a player with position advantage the fire opportunity/trade while being much lower on energy?
Hell yes.
There’s no “safe” way to approach a Zero, other than being 2nd guy attacking the same target, if Zero guy has any braincells.
EDIT:
Do Japanese planes need a “nerf”?
I think everyone would be happier, including Japanese plane users, if some fixes were done to armanent, high speed maneuvrability and BR, so they have their propr strengths while not being extremely slow for their BR.
I also understand how facing US and Brits may be a different story, due to their higher velocity armanent.
Right now I’ll struggle vs A6M5 just as much in Ta-152H as in Bf 109 G6, so to me, current A6M5 BR placement is also “not really fun”, damn, move it to 4.0 so I won’t be seeing it any more :D
What I don’t struggle vs A6m5 with is Wyvern, becausee I can just fire 300 shells from 2km away and I’m 100 to 180km/h faster depending on alt.
Zero does not turn at high speeds, but at low speeds it is easy to escape. Damn, magically sometimes the IL-2 is more maneuverable than Japanese fighters. In my experience, I rarely get more than 2 kills. Maybe I’m playing too conservatively. But that’s no reason to punish the Japanese for being good pilots. Following the spiral of madness, soon the A6M3 will be 7.0, the Ho-5 and Type 99 cannons will have paper-mache bullets, the Ki-44 will have negative climb speeds. In my opinion, German and Soviet fighters are much worse enemies than the difficult-to-operate A6M fighters. The Japanese are often overvalued, their equipment stolen, their role changed pointlessly (magically, an air support plane is an interceptor) and weakened. I don’t want to log in one day and see that all I have in my hangar is a pile of unplayable junk. Playing with Japan on the ground, in the air and on the water is a challenge to accomplish, but the crying Americans, the Germans and the Russians, want to make the Japanese feel like it was the summer of 1945, that is, you can take off, but you are actually dead.
Edit: I didn’t need to get so angry, but you wouldn’t want your favorite country to be constantly attacked and you wouldn’t have any way to defend yourself. The Japanese community is much smaller and quieter than the Russian, American or German ones, so it is more difficult for them to defend themselves. Only now, after more than 6 years, are the Japanese receiving ammunition other than HE for the Ki-102b, which is sad. The Japanese are stolen, they lack CAS planes, although they produced them in large numbers and variety, fighters are often outclassed, most bombers are scrap. That’s why I got so angry when I heard “weaken the Japanese.” I’m sorry I took it out on you
It turns just fine.
Yes, it’s no XP-55 or G.55 and it compresses a bit more over 650 IAS, but still, Spitfires won’t be outmaneuvering you at high speed, cause they compress around the same speed you do, and at a slightly higher speed Yak-3 already disassembles itself.
Japanese players are NOT good pilots. I would have noticed.
Their planes are the easiest to use. You can follow the most basic acelord instincts and just turn with everyone, and you’ll win most games.
Damn I played A7M2 like that and it worked like a charm. And when I played A7M2 I was generally CLUELESS.
620-640 IAS may not be that much, but 620 IAS at 3-4km is above what majority of prop aircraft will achieve outside of high speed dive around this BR
In both screenshots I’m pressing full elevator with mouse and keyboard controls while getting out of a dive.
9G at 675 IAS is not super good. But it very quickly turns into 12. And yeah F4U, P-51, Fw 190, La-7 may turn better for a fraction of a second, before your speed drops to 640 IAS and you pull 12G again around sea level.
All right. You can now drop your bomb and watch the Japanese fighters cease to exist. I hope you have fun killing fun with Japanese players. Goodbye to the beautiful Mitsubishi A6M and J2M, Kawasaki Ki-61 and Ki-100, Nakajima Ki-84 and Ki-43/44 and you sad cheated Kawanishi N1K, it was great playing with you. It’s time to become a boring American or German aviator.
Just tested G.55 S1 - going out of dive at 720, I NEVER achieved 12G, got 11G around 680 IAS. But hey, it pulled 10G above 700IAS while Zero rips its wings, so yay. And below 680 I was no longer turning better than A6M5 “notorious for its compressibility”.
Yeah, tell me, how am I supposed to fight A6M5 in G.55 other than running and forcing head-ons if I don’t have entire match to somehow work him out of energy due to my SUPERIOR high alt performance and then forcing him down, down, down?
Sounds fun for both parties involved?
Sure it does.
Ki-84 right now is kinda mid
Ki-44-II sits at 3.7 and slaps everything.
Ki-43 has a clown plane flight model.
N1K - can’t tell, haven’t try to do well in it. It’s probably at such a high BR due to nuke 20mm launchers.
J2M - can out-dogfight anything that’s not Japanese at 5.0 and below. I hate facing it cause it will slaughter me in a head-on if 1 shell lands, I can’t outclimb it, can’t outturn it, and outrunning is not a viable long-term tactic. At least it compresses so it can be reversed if J2M pilot is bad. Hell yeah, at least it has a weakness that can be exploited.
Only thing Japanese props have going for them is just turning, and most of the time you can outrun them.
I guess another good thing is them looking good.
Shoot them once and they’re on fire (ofc depending on plane), at least last time I played with props, which was a long time ago ngl.
I’ve already said it, I can repeat it. Have fun destroying the Japanese, give as many nerfs as possible so that nothing remains of Japan. I hope you enjoy Elon Gay’s flight full of nefs for Japan. But I’ll tell you one thing, the Japanese never give up. LONG LIVE THE EMPEROR .Me and my Reppu will never give up.
Shoot any other prop with Type 99 Mk 2 HEF round and he loses wing/engine/tail. And regarding these fires - I haven’t noticed Zeros being much easier to kill.
I kill quite a lot of props.
You mean american?
Almost every nation has some vehicles that alone can destroy everything in their BR range, nerfing Japan even more than it has already been nerfed is creating a nation that only exists as a decoration for the hangar
edit: props are the only thing unique to Japan, since almost all jets are Copy paste
Your reppu right now compresses way more than A6M5.
Japanese designed it to be faster and dive better, so of course it handles way worse at these new speeds it can reach. Makes total sense.
My most dream fighter is the A6M5 Hei, try playing it, you will see that it is 100% OP and annihilates everything it sees. Now seriously, have fun nerfing Japan
You’re not making any logical arguments, you’re just repeating your STATEMENTS, which are not arguments anyway.
So basically you like your A6M5 being slow as hell at 5.0, cause with these nuke launchers and “funny” FM it won’t be moving down any time soon.
Enjoy it, then.
Also Type 99 Mk2 fires shells at 750m/s.
Which means they are DAMN FAST considering how heavy they are and how good their ballistics are (they barely lose speed compared to other cannons)
Nerf will not lower the A6M fighters, it will only make them worse to play. Presumably they will nerf the Type 99 guns like they did with the Type 5 and Ho-155, or did they lower the br for the Kikka and R2Y2… No. So they will not lower the br of any of the zero fighters because their strength is maneuverability, not cannon. I once shot down 3 enemy planes with a zero, using Type 97 guns only. So the guns won’t change anything. Changing the strength will also not reduce the BR, because the main force will be zero. If they remove the zero return, it would be best to remove it immediately because it will not have any advantages.
Of course, the Type 99 model 2 cannon can be weakened to make it completely uncompetitive. Perfect plan, weaken one thing to make it completely outclassed. 20mm guns in War Thunder are strange, and not only the type 99 model 2. Sometimes one hit is enough to destroy the enemy, but you can also shoot 10 or more at the enemy fighter and it flies without any damage. The Type 99 model 2 cannon was created only to improve the maximum speed of the projectiles, so it would be better to remove it rather than weaken it to the level of the Type 99 model 1.