The problem is basically FM quality. Gaijin would rather make up fake, significantly overperforming roll on P-47, P-38, Bf 109, A6M Zero, than make a good quality FM, add roll lockup in turns, etc.
Most turn fighters benefit a lot from their main card having a free roll axis. In real life it was a slower maneuver.
So now you’re talking “above 5km”? Are you joking. Does it have greatly superior P2W at f.e. 4000m? Nope. Also I-225 compresses just as bad and I routinely outdogfight it with Fw 190 F8. Lets be serious.
G6 has worse power to weight, worse armanent, it’s only faster if it decides to cook its engine by closing radiators.
Also P2W at sea level is more important, cause most dogfights end up down low anyway.
3290 empty vs 2475 empty.
1980 HP vs 1655 HP (actually 1660 around that alt and up to 4500m but whatever).
Guess what, J2M2 has noticeably greater P2W outside high alt. While I225 can only win in this metric at 5400m.
Go high enough and Fw 190 D12, D13 and P-51D30 beat it in a violent way.
What does it prove?
Absolutely nothing. At normal combat altitudes J2M2 smoks planes you mentioned.
*You find the players bad enough to not take advantage of its stupidly good climb rate or low speed agility. But that’s right in character for the russian air tree.
Games are mostly decided at the start, and its not like any J2M can keep up with an I-225 if it decides to just fly in a straight line or run away to high alt where it can beat you down without ANY difficulty. It will compress as badly as the J2M so that’s not a disadvantage either.
190 Ds ain’t doin shit lol after klimb afterburner and repeated FM nerfs. Can’t even reach their top speeds anymore.
D30 if played well will be unbeatable even at low alt where it can just ignore you and do whatever it wants; if you don’t have a wyvern or a teammate higher up to catch them, there’s nothing the J2M is gonna do.
Yes, if you engage the plane that is only objectively great below 2km and mid at best everywhere else, at its best altitude, then you’ll most probably die. What’s the problem there? You got several km above that to work with.
It’s not mid, it has one of the best power to weight ratios all the way to 4500, then it’s just good up to 5000.
It outdogfights almost everything just by pressing S at these altitudes and the guns are monstrous.
I’m climbing. I climb to 5500m, I arrive higher than most enemies, then work them down.
If I-225 happens to be co-alt, I can force him to flee. Not perfect. But still OK for my team who are not getting attacked from above.
I225 suffers a lot more from compression, because it lives by having more speed and energy. If you can’t attack at high speed, if you get reversed, you may be in big trouble. And to avoid getting reversed, you may slow down…
…which is not a good idea when you have to carry your team (which happens damn often).
J2M2 is not fast, but good turner, super good climber with great guns can’t be fast without its BR skyrocketing, simple as that.
Bf 109 G6 has like what, 1816HP? And weights 2730 empty.
J2M2 weights 2475 and has around 1650-1660 HP.
The power to weight advantage is so big it’s barely existent.
0,666
vs 0,665 for BF 109.
J2M2 has bigger fuel load, so there’s that, I guess with fuel there’s a difference in favor of G6…
…which is hilariously small anyway.
And Bf 109 has to take more fuel because it retains its full engine power for a long time and it guzzles fuel like crazy with WEP.
J2M2 will last entirety of the game with 20m fuel if you don’t stick to low alt all the time.
G6 will have problems if it ever reaches 15m mark.
It’s not that big of an issue, but I always try to carry enough fuel so I can stay in the air late game.
Meanwhile J2M2 is way more maneuvrable and better armed and on summer maps - even faster in some cases, unless Bf 109 G6 decides to cook itself, cause G6 is slow as hell with 60% rads. Also radiators can and will make G6 generally have a ton of additional drag, which affects everything it does - including climb.
Oh and G6 has dogpoop low speed thrust due to propeller efficiency falling like hell below like 180 IAS. Yes, can be circumvented by prop pitch manipulation, but 99,9% of players can’t do that mid-fight.
Regarding D9:
I am the guy with high score in D9 in Air RB among WT community. It’s not great, but works for me. And yeah D9, P-47, P-51 can play AROUND J2M2.
But it’s kind of funny when J2M2 kills your team and then proceeds to dodge your guns repeatedly, although it’s way easier to do vs D9 than US planes, and then his teammates arrive.
It doesn’t always work, however. Some times Japanese mains will purposely taunt you, fake head-on you, etc. If you also get good with stealth belts. They always find out too late.
I done this a lot with zeros. Bait them to a turn fight and works only with braindead players who get very desperate for a kill or suddenly forget they fighting a zero and automatically without thinking decide to turn fight it.
You’d be surprised how many times I’ve done it to piss them off. The moment they get angry is the same moment they lose. However, I would do it in all aircraft even the J7W. It seriously needs a buff since it’s currently still not historically accurate to its irl counterpart.
Looking at the other graphs from the same source, it seems like an indicator as to how much you need to climb/dive to maintain the indicated speed and turn rate. So at 0 turn rate it should be straight line speed with a climb/dive. But I can’t maintain the climb rate in the fw190 example, so those graphs are probably purely from calculation, and they seem to be missing something in them, as opposed to reality (of the game). The graphs could still probably give a good comparison between plane behaviours, but we can’t assume to pull the same exact numbers in-game.
From my understanding at least.