Nerf Japan planes

Unfortunately, this is the truth. I’m sorry again. Now I’m back to being a crap pilot.

1 Like

I’m also pretty damn bad, just experienced, lol. Each time I hit a difficult shot I have no idea why the hell it even landed :P
What works in my favor is that avg prop user has less working braincells than an orange cat.

Your statistics are great, in my opinion you are a pretty good pilot. I’d rather not meet you in an enemy fighter

This is not patriotism, it is insisting on certain stupidity and making an idiot of yourself. I did the same as the Japanese did during the war, I did not accept the facts and defended myself idiotically. Patriotism is the ability to come to terms with the opposing party and the ability to apologize. I apologized, so I can continue to be a terrible fighter pilot and write suggestions about Japan.

I was just joking man :)

1 Like

I like to complain to myself

1 Like

I get it, its all good

They can onetap wings just as easily as the Type 99.

By fixes you mean nerfs, yes?

I am a proud Wyvern owner and trust me, I need way more shells on target for the desired effect with Wyvern. The fact good portion is useless SAPI also plays a part, but I have 4 guns that fire way faster. British HEI is clearly inferior. Hispanos are good. But Type 99 Mk 2 hits harder.

I would nerf every single 20mm in game so their damage is more consistent and realistic.
Right now MG151/20 is the most realistic, though still busted. Shot F2G in wingtip - wingtip stays attached. Shot its tail fuselage - it stays attached. M-geschoss hits cowling?
Engine stays OK.
Hit cowling with Shvak from 1500m away parallel to the fuselage - engine gets heavily damaged by fragments. That’s ridiculous. What’s the point of AP, if HE takes out a radial engine via impact good distance away from it by a shell not even going towards the engine?

1 Like

Only if players come at you one by one and give you plenty of time to get your energy back, because it has horrid MER and rates worse than a J2M or Ki-84.

Slower than a Zero with comparable engine power + have worse MER, as a tradeoff for much better roll and slightly better instantaneous turn.

N1K1-J is pretty decent since its 5.3, the N1K2-Js are severely overweight according to every primary source I can find and are struggle buses that really belong at 5.3/5.7.

Above 2km its p/w is mediocre, despite having better wingloading and flaps than a spitfire it’ll get outturned, and at high alt it is a brick.

I’ve been hit with single shots from hispanos and they’ve had zero issues taking out my entire plane, not just a wing.

We had that, it was called early realshitter, and nobody else liked it. People made mistakes, flew in front of your guns, got hit, nothing happened. Even now, the randomized fragment dispersion makes damage inconsistent.

Early realshitter was broken as HE dealt less damage than AP to wings, and was generally useless.
Back then I was using Fw 190 F8 and going head-on vs everything and winning without taking any significant damage 9/10 or more.

Then Gaijin overcompensated.
But honestly, 20mm were NEVER done correctly, as Gaijin seems incapable to create realistic damage mechanics.

I am hitting a lot of planes with Hispanos. I’ve killed thousands of planes with Wyvern. And I am absolutely certain Type 99 Mk 2 works better, Hispano can remove entire wing with 1 shell, but does so way less often. It’s still completely busted, mind you. Also Type 99 Mk2 can 2-tap a bomber.

Hispanos are not so great vs bombers.


You mean 1650 HP + 2475kg empty mass is bad power to weight?
Yak-3 is what, 1200 HP at 2263kg empty
Bf 109 G6 is around 1800 at 2730.

What plane has better power to weight at 5.0?

1 Like

The Zero’s dive performance isn’t inaccurate. Comparative test of dive between F6F and A6M5 gave a few hundred meters of separation. It didn’t “escape” like it would need in war thunder.

They don’t compress as much as you’d expect, compared to Russian fighters.

In real life, the Zero becomes significantly less stable at high dive speed, and constantly wants to pitch up. War Thunder fully negates this at least in RB but it does cut into it’s top end dive acceleration.
Roll rate isn’t fully accurate but WT in general has a lot of “toy” flight models.

To begin with, in real life you lose a lot more roll when you turn. War Thunder doesn’t have that, so we do a lot of impossible maneuvers.

F6F would escape easily, as it has A LOT better acceleration above 500km/h. Zero is basically 90% of its way to top speed, and at some alts - it’s already OVER its top speed, while F6F is basically only using half its engine power to overcome the drag, and the other half is accelerating the plane.
So there’s physically no way for Zero to have good dive acceleration, it may be faster accelerating below 450 SPD, but everything above that number and F6F will be pulling ahead big time,
According to every source I’v ever seen, Zero did NOT fly well at high speed.
In game at 640 IAS it still has one of the best turn rates, which means its only disadvantage would be the engine power.
Lf Mk IX can’t pull 10Gs at any speed, it does 9G above 600, compared to Zero’s 12G.
Meanwhile A7M2 compresses like crazy.

But regarding roll - Ki-43-II has the most “clown” flight model in game, but a lot of planes behav strangely in this regard. You may be onto something.

3 Likes

Screenshot (5025)

War thunder has too much automation in RB, and A6M5 FM might not be accurate. It should definitely compress more than it does in roll. I suspect it starts gaining increasing amounts of trim drag >370 km/h IAS.

High speed G pull is extremely high, you are correct.

Some EM diagrams from testing.
a6m3
yak3
ki43otsu

3 Likes

The killing power of 20mm cannons should mainly come from much higher fire chance compared to 12.7mm rounds, fragmentation, which damages oil and water cooling systems and crews and the fact that plane armor generally won’t resist 20mm AP rounds.
Of course wooden planes should be very susceptable to blast from any type of explosive or incendiary shell.

All of that is not really how it works in War Thunder and a lot of planes can use ammo that they wouldn’t have during their use.

2 Likes

I think people forget that weight from fuel was a thing in WW2. Zeroes flew comparable to hellcats because they were burdened with fuel. The min fuel load that everyone runs is letting the zeroes fly way lighter than they did IRL in the pacific theatre and why they can accelerate so well.

Also on the issue of the the uncontrolled pitch up, thats the instructor taking over and applying the elevator to keep you level. If you go into a different view and look at your flight path relative to your nose attitude, you massively compensate by pointing the nose down to maintain neutral altitude gain. And as a quick tip on overriding the instructor is to use freelook and make sure your aim reticule is offscreen then giving elevator input.

1 Like

The N1Ks can do dumb stuff at low speed and have decent climb rate. Anything that thinks about turning with it will die.
(almost) All of Japan dies to high speed energy fighting though, so it takes one US main with braincells to take care of the N1K, which has incredibly low top speed.

2 Likes

Compared to what it is at sea level? Absolutely.

I-225 anywhere above 5km, 109 G6 with a smaller lead anywhere above 2km.