I’ve already said it, I can repeat it. Have fun destroying the Japanese, give as many nerfs as possible so that nothing remains of Japan. I hope you enjoy Elon Gay’s flight full of nefs for Japan. But I’ll tell you one thing, the Japanese never give up. LONG LIVE THE EMPEROR .Me and my Reppu will never give up.
Shoot any other prop with Type 99 Mk 2 HEF round and he loses wing/engine/tail. And regarding these fires - I haven’t noticed Zeros being much easier to kill.
Almost every nation has some vehicles that alone can destroy everything in their BR range, nerfing Japan even more than it has already been nerfed is creating a nation that only exists as a decoration for the hangar
edit: props are the only thing unique to Japan, since almost all jets are Copy paste
Your reppu right now compresses way more than A6M5.
Japanese designed it to be faster and dive better, so of course it handles way worse at these new speeds it can reach. Makes total sense.
My most dream fighter is the A6M5 Hei, try playing it, you will see that it is 100% OP and annihilates everything it sees. Now seriously, have fun nerfing Japan
You’re not making any logical arguments, you’re just repeating your STATEMENTS, which are not arguments anyway.
So basically you like your A6M5 being slow as hell at 5.0, cause with these nuke launchers and “funny” FM it won’t be moving down any time soon.
Enjoy it, then.
Also Type 99 Mk2 fires shells at 750m/s.
Which means they are DAMN FAST considering how heavy they are and how good their ballistics are (they barely lose speed compared to other cannons)
Nerf will not lower the A6M fighters, it will only make them worse to play. Presumably they will nerf the Type 99 guns like they did with the Type 5 and Ho-155, or did they lower the br for the Kikka and R2Y2… No. So they will not lower the br of any of the zero fighters because their strength is maneuverability, not cannon. I once shot down 3 enemy planes with a zero, using Type 97 guns only. So the guns won’t change anything. Changing the strength will also not reduce the BR, because the main force will be zero. If they remove the zero return, it would be best to remove it immediately because it will not have any advantages.
Of course, the Type 99 model 2 cannon can be weakened to make it completely uncompetitive. Perfect plan, weaken one thing to make it completely outclassed. 20mm guns in War Thunder are strange, and not only the type 99 model 2. Sometimes one hit is enough to destroy the enemy, but you can also shoot 10 or more at the enemy fighter and it flies without any damage. The Type 99 model 2 cannon was created only to improve the maximum speed of the projectiles, so it would be better to remove it rather than weaken it to the level of the Type 99 model 1.
The same applies to the Kawanishi N1K, it is an interceptor. A weapon nerf won’t change its Br, and an engine nerf is a violation of historicity. Kawanishi is not properly represented in the game anyway.
Nerf Kawasaki Ki-61 makes no sense, Ho-104 is a good weapon, but much weaker than the competition’s 20 mm cannon. Almost all Ki-61s have the same medium engine, they just change their armament and become more and more overloaded. Nerf Ho-104 would be very destructive for this hunter, because it is his only effective weapon against 20mm guns.
The Nakajima Ki-44 was created as an interceptor, so historically it has performed very well. This is how you can weaken it, weaken its Ho-104 guns and make its engine worse, and what will be the result? Either it will be OP at a lower level again, or it will be unplayable.
The Nakajima Ki-84 in the game is the same fighter, only with different weapons, and it never changes the engine. A weapon nerf will either cause his br to drop and become OP again or be completely useless. You can also weaken his engine, but then it works the same.
The Mitsubishi J2M was designed as an interceptor with enormous firepower to destroy enemy bombers, but history forced it to become an air superiority fighter. The weapon nerf may be a slight reduction in BR for the J2M, but due to the high engine power it will not be a big change.
In fact, you keep repeating yourself, you haven’t presented any solution, you’re just pointing out problems. You didn’t propose anything in this thread on how to balance the Japanese planes. You only say that the A6M is OP because it can turn. The Type 99 is OP because it ripped off your wing. Ho-104 is OP because it is. Provide some solution, not just pointing out the problems. I can do that too. The Ju 87 is OP because it dropped a 1000 kg bomb on me, and the Japanese don’t have such a bomb, the Ju 87 needs to be removed from the game because it is OP.
I’ve been pointing out problems to show you A6M5 is not 5.0 because “Japanese players are better”, or because Gaijin hates Japan, but because, due to the design of A6M5 FM and armanent, it simply is annoying to fight against at any BR and it can only go down in BR, if it ever gets fixed.
Same applies to other Japanese aircraft that are not balanced or even can not get properly balanced.
I find A6M5 to be extremely funny reversal machine. Yes, I’ve been 3rd partied in my 1st match during 3rd reversal, but scored 5 kills in the 2nd and I’ll proceed to rack up killls just for lulz, the guns are insane anyway. I won’t be playing HEi, cause it trades maneuvrability for more guns, and it would do just fine with a single Type 99 Mk2, if it could be nose mounted somehow.
You on the other hand:
waaaah, waaaaaah, waaaah, nerf Japan, waaaaah, nerf it, you all hate Japan, waaaaaah, muh reppu, waaaaah.
This doesn’t answer my question. Give me any ideas on how to weaken the Japanese fighters. For now, you are doing two things: complaining about me and telling me what you don’t like about Japanese planes.
You seriously don’t understand it. That’s a bad player’s trait. You just don’t get how certain features ruin the game. You’ll just keep crying. And I’ll do my best to bump A6M5 to 5.3 because it’s essentialy unhittable (you won’t be pulling lead on that if A6M5 guy knows how to dodge and going over 600 IAS is not enough) and armed with twin 30mm with 100 RPG.
Now I honestly hope it really gets “nerfed” (instead of getting its armanent, compression and BR fixed) along with every other Japanese plane because your reaction will be absolute comedy gold.
I’m glad I made you feel better. But you still haven’t explained how to fix it? Raising aircraft Br is not a solution to the problem of poorly programmed weapons.
Told you several times - make it compress more (like A7M2 does, while A7M2 should compress less) fix the guns to more realistic performance (same applies to other 20mm but to a lesser extent), lower the BR to something like 4.3 (depends)
Right now A6M5 is same BR as goddamn Fw 190 D9 and P-47-D30, which are over 100km/h faster at any given altitude, and 1 BR higher than 1944 Yak-3, and 0.7 BR higher than 1944 F4U4 and P-51 D10 (which has D30 performance 0.7 BR lower).
I am generally all for making the 20mm more realistic.
This does not mean I’d make Type 99 Mk2 weak. It fires a real chonker of a shell with a big explosive filler. It should be devastating as hell. Just not “1 shell and your plane can’t fly” kind of devastating. More like current MG151/20 devastating :)
I would also LOVE to see a proper tutorial on types of air combat, so players understand that staying fast as opposed to “turning after the enemy” is a viable way to play. This way A6M5 could end up at a reasonable spot, more akin to Spitfire Mk V.
I mean, lets face it, Gaijin won’t do anything. We can just talk about “how to make the game better”. F.e. I am all for moving Yak-3 and XP-55 up, but I know it won’t happen because Soviet and US teams around 4.0-4.7 are godawful.