Aerodynamics and engine altitude performance differences matter.
All of these planes are faster than a Ki-84, at the deck.
oh
You have to learn Japanese plane’s weaknesses. As a Japan enjoyer, I see many players avoid turn fighting. If you avoid turnfighting with a Japanese aircraft, you get to capitalize on its weakness, for example, you can use boom and zoom (BnZ) on Japanese aircraft.
There is nothing worse than flying a slow Japanese plane against people who know to keep their speed up.
You feel like an old lady on a walker, desperately trying to keep up with the young cool kids having fun way over there…
There are multiple Japanese planes that need their BR reduced, not raised.
Yeah but 90% of the player are not those players.
Unless WT drops a tutorial “How to defeat Japanese planes” players will continue to get shot down by them.
In a mixed team the disadvantage isn’t also not really a problem, since they are basically unbeaten when it comes to turn fights.
If you get fast or good climbing planes in the mix that can pressure the enemy, they can swoop in for the kill.
3.7 Ki-61 is almost unkillable in good hands (not mine).
The problem with Japanese planes are as follows:
- Zeros keeping their speed surprisingly well, I had extremely difficult time diving away from A6M5 innFw 190 F8, which should accelerate way better in a dive above 450km/h, and keep its excess speed for way longer, while in fact Zero will stay on your six like you’re pulling it on a string behind you,
- Zeros pulling 13-14G at 685km/h which essentialy means you can’t realistically use compression against them, unless you’re in Fw 190 and you’re both going 750IAS - and all you’ll achieve is being able to run.
(edit: I was wrong about that - I mean, you can pull insane Gs but not at 685km/h IAS, only 685km/h SPD) - Zero and Ki-61 pulling 12G like it’s nothing because pilots are goddamn robotsz which means, if the pilot knows how to dodge, they can keep dodging till they run out of alt even if your aim is good, which may take ages
- Type 99 Mk 2 is routinely removing entire wings and tails with a single shell, so if Zero decides to force a head-on, he has to hit your Corsair/Fw 190/P-47 once, you have to hit him several times, and Zero has the ability to pull head-ons out of his ass. 3.7 Ki-61 is also super deadly due to 4x HE-slinging 12,7mm, but to a lower extent.
Japese planes are oftej not great, but they are royal PITA to fight against.
Zero can also fall apart from one bullet. All Japanese fighters are susceptible to burning. Japanese designers have always focused on two things: maneuverability and range. I don’t understand people who complain that a plane that was designed to be agile is, let’s think about it… AGILE. I mainly play Japanese and I know that one hit is enough to turn into a crumbling pile of scrap. Countermeasures against Japanese army and navy fighters are simple. First, don’t fight in a dog fight. Secondly, you almost always have much better firepower, so you will easily win a head-on fight
Zeros burn, extinguish, then continue annoying me to no end.
And they can tank some real damage. Meanwhile fighters are like paper against Type 99 Mk2. They hit like proper 30mm.
So no, you don’t have better firepower than 2x 20mm autocannons with great range that one-shot everything. I’ll take that over Ta-152H armanent any day.
To sum up, Japan is so OP that the A6M2 should be 12.0 and the rest even higher, the Ki-61 fighters should have a potato with no engine and only have to ram, the Ki-84 should be removed from the game, the n1k1-j should automatically explode during take-off, and the J2M should become a ship? ALL countries have good and bad planes. The Japanese focused on maneuverability, so the need to think not to engage in dogfights with the Japanese should not be a reason to destroy the vehicles. Would you like American propaganda to work, for the Zero to be made of cardboard, for Japanese light tanks to charge heavy tanks shouting banzai? Bravo, you are very prejudiced against the Japanese.
Two more comments. First of all, the Type 99 gun has a low bullet velocity and low velocity accuracy. Secondly, in 1943 the A6M3 variant with 30 mm guns was created, I wonder how you would deal with it.
Gaijin when!?
The suggestion is in pending status, so soon
It has 720m/s shell velocity (so same as every MG151/20 belt with exception of stealth? paired with excellent ballistics which means they are way faster outside of 250m compared to MG151/20 stealth belt and essentialy their effective range is a few hundred meters longer. They are also doing a lot better than Shvak, but the gap is not as big
Only US/British 20mm cannons are easier to aim thx to higher muzzle velocity. But they require a few shells to hit to ensure success.
Type 99 Mk2 will take Fw 190/P-47/Corsair wing out with a single hit, or at least cripple it past any kind of combat effectiveness.
You sound like typical “barely over 50% WR” ace who thinks he’s higher echelon, while reality is, you’re not even grasping the most basic concepts, like weapon effectiveness
30mm.A6M3 would be way easier to fight because it would have less ammo, lower ROF, and basically no change in hitting power. It would be an inferior A6M3.
I never considered myself a flying ace. There is one more aspect that increases the effectiveness of Japanese aircraft. It’s the players, Japanese planes are difficult to operate, you either learn or you die quickly. You underestimate the Japanese as much as the Americans/British and the Dutch did in 1941/42, so I’m not surprised you keep getting killed by them. You play historically
Even as i liked your post as a whole - your second point assumes that the JP player lost situational awareness (or gets swarmed) and is forced to commit to a head-on and simply cant dodge - so he gets sprayed down by FCH opponents.
But even then the fellow player is correct with his statement that in case the JP pilot commits the Type 99 Mod 2 has the “one hit, one kill” ability and is compared to a MG 151/20 the way easier weapon to use.
Regarding subsequent exchanges:
-
I am not sure why you think that @Loofah would be a member part of the “OMG, plz nerf JP planes” community - iirc he enjoys to fly certain JP fighters and scored recently 10 kills in my beloved B7A2 in Air RB.
-
He simply stated some well known facts like A6Ms can extinguish wing fires quite easily, addressed their rather questionable high g-load ability to dodge, stated that the 3.7 Ki-61 is real pain to fight and the superior firepower of the Type 99 mod 2 cannon vs the MG 151/20.
-
Even if i don’t share certain views regarding other things (like personal judgements) - this exchange looks for me like a misunderstanding. Stating that certain aspects makes it not really easy to kill an experienced pilot in a JP plane is not wrong.
Relax and have a good one!
It’s the armanent and insane maneuvrability at most combat speeds.
In other words - going fast or slow - you’re getting DESTROYED if you do anything but bolt ASAP from any kind of maneuver combat.
And most players have a hard time understanding they simply have to run.
Damn, you’re getting destroyed if you’re not really good at head-ons, cause properly flown Zero can push head-ons at any opportunity.
Is it a winning strategy for a good player?
Nope, cause it often ends in trading.
Is it a good tactic for a bad player to deny a player with position advantage the fire opportunity/trade while being much lower on energy?
Hell yes.
There’s no “safe” way to approach a Zero, other than being 2nd guy attacking the same target, if Zero guy has any braincells.
EDIT:
Do Japanese planes need a “nerf”?
I think everyone would be happier, including Japanese plane users, if some fixes were done to armanent, high speed maneuvrability and BR, so they have their propr strengths while not being extremely slow for their BR.
I also understand how facing US and Brits may be a different story, due to their higher velocity armanent.
Right now I’ll struggle vs A6M5 just as much in Ta-152H as in Bf 109 G6, so to me, current A6M5 BR placement is also “not really fun”, damn, move it to 4.0 so I won’t be seeing it any more :D
What I don’t struggle vs A6m5 with is Wyvern, becausee I can just fire 300 shells from 2km away and I’m 100 to 180km/h faster depending on alt.
Zero does not turn at high speeds, but at low speeds it is easy to escape. Damn, magically sometimes the IL-2 is more maneuverable than Japanese fighters. In my experience, I rarely get more than 2 kills. Maybe I’m playing too conservatively. But that’s no reason to punish the Japanese for being good pilots. Following the spiral of madness, soon the A6M3 will be 7.0, the Ho-5 and Type 99 cannons will have paper-mache bullets, the Ki-44 will have negative climb speeds. In my opinion, German and Soviet fighters are much worse enemies than the difficult-to-operate A6M fighters. The Japanese are often overvalued, their equipment stolen, their role changed pointlessly (magically, an air support plane is an interceptor) and weakened. I don’t want to log in one day and see that all I have in my hangar is a pile of unplayable junk. Playing with Japan on the ground, in the air and on the water is a challenge to accomplish, but the crying Americans, the Germans and the Russians, want to make the Japanese feel like it was the summer of 1945, that is, you can take off, but you are actually dead.
Edit: I didn’t need to get so angry, but you wouldn’t want your favorite country to be constantly attacked and you wouldn’t have any way to defend yourself. The Japanese community is much smaller and quieter than the Russian, American or German ones, so it is more difficult for them to defend themselves. Only now, after more than 6 years, are the Japanese receiving ammunition other than HE for the Ki-102b, which is sad. The Japanese are stolen, they lack CAS planes, although they produced them in large numbers and variety, fighters are often outclassed, most bombers are scrap. That’s why I got so angry when I heard “weaken the Japanese.” I’m sorry I took it out on you
It turns just fine.
Yes, it’s no XP-55 or G.55 and it compresses a bit more over 650 IAS, but still, Spitfires won’t be outmaneuvering you at high speed, cause they compress around the same speed you do, and at a slightly higher speed Yak-3 already disassembles itself.
Japanese players are NOT good pilots. I would have noticed.
Their planes are the easiest to use. You can follow the most basic acelord instincts and just turn with everyone, and you’ll win most games.
Damn I played A7M2 like that and it worked like a charm. And when I played A7M2 I was generally CLUELESS.
620-640 IAS may not be that much, but 620 IAS at 3-4km is above what majority of prop aircraft will achieve outside of high speed dive around this BR
In both screenshots I’m pressing full elevator with mouse and keyboard controls while getting out of a dive.
9G at 675 IAS is not super good. But it very quickly turns into 12. And yeah F4U, P-51, Fw 190, La-7 may turn better for a fraction of a second, before your speed drops to 640 IAS and you pull 12G again around sea level.
All right. You can now drop your bomb and watch the Japanese fighters cease to exist. I hope you have fun killing fun with Japanese players. Goodbye to the beautiful Mitsubishi A6M and J2M, Kawasaki Ki-61 and Ki-100, Nakajima Ki-84 and Ki-43/44 and you sad cheated Kawanishi N1K, it was great playing with you. It’s time to become a boring American or German aviator.
Just tested G.55 S1 - going out of dive at 720, I NEVER achieved 12G, got 11G around 680 IAS. But hey, it pulled 10G above 700IAS while Zero rips its wings, so yay. And below 680 I was no longer turning better than A6M5 “notorious for its compressibility”.
Yeah, tell me, how am I supposed to fight A6M5 in G.55 other than running and forcing head-ons if I don’t have entire match to somehow work him out of energy due to my SUPERIOR high alt performance and then forcing him down, down, down?
Sounds fun for both parties involved?
Sure it does.
Ki-84 right now is kinda mid
Ki-44-II sits at 3.7 and slaps everything.
Ki-43 has a clown plane flight model.
N1K - can’t tell, haven’t try to do well in it. It’s probably at such a high BR due to nuke 20mm launchers.
J2M - can out-dogfight anything that’s not Japanese at 5.0 and below. I hate facing it cause it will slaughter me in a head-on if 1 shell lands, I can’t outclimb it, can’t outturn it, and outrunning is not a viable long-term tactic. At least it compresses so it can be reversed if J2M pilot is bad. Hell yeah, at least it has a weakness that can be exploited.