honestly seems like a skill issue.
So in general Japanese Planes are very meneuverable but very fragile and have lower top speed. So boom and zoom should be your tactic. However, most Japan Players are very experienced seal clubers and know how to abuse the broken (arguable, but thats how i see it) flight model of japanese planes or rather UFOs
If you attack them with sufficiently high speed advantage, so that you can extend away after the failed attack (and it will fail if the zero Pilot is experienced) your control surfaces will stiffen and you will not be able to get guns on them because they can turn on the spot. As a russian plane you will probably simply break your wings. If it is a 1 on 1 and you stay disciplined then the duel will most likely end with a draw unless one of you runs out of fuel. An sufficiently experienced japanes pilot will be able to dodge your boom and zooms forever, but at the same time will have barely any chance to kill you.
If you attack them with not enough speed advantage to be able to extend away safely and miss your shot, you will not get a second chance. They will turn on the spot and then outaccelerate you. It is always fascinating how these planes lose so little speed while doing 360 degree turns.
Your best bet is to attack them together with you team mates. That makes them easy pray, because they cannot run away.
Gaijin has chosen to simply increase the BR and repair costs of these planes instead of giving them a realistic flight model or nerfing their energy retention.
ok so the A6M “Zero” was built to be as light as possible which makes it manuverable
Ya’ll haven’t faced a competent BF-109 E1 pilot yet.
Skill issue, literally. get gud.
Exactly! But instead of getting gud some people just keep flying easy mode Zeros.
Learn to fight them, don’t complain about them being OP.
People like you make forums very toxic because in some games the words “gg” are now banned as toxic words because in the past “gg” “good game” is now become insult for using “get good”.
Japanese planes are lousy, they just have good turning and some good weapons, just don’t follow them in turns, don’t play their game and you will always beat them, they are rubbish
Welcome to warthunder, where absolutely everyone is toxic
As a zero user I would say you have severe skill issue. You clearly dont know how to fight japanese planes. If you try to turn fight them you will most likely die but zeros and most japanese planes cannot keep up with other fighters in sustained dogfights. So if you manage to keep a decent amount of energy in a dogfight you will win against them easily.
As someone who has tried zeros, i can tell you that your enemies might have skill issues, but you as a Zero pilot need zero skills in order to whipe the floor with most of your enemies. SInce your plane can do unbelievable things.
I just had a match where I dived in F-82E on a Ki-84. with 1,5 km hight advantage. He turned upwards into me for a headon. Since he can turn his nose faster than me (even upwards) i evaded, dived past him, pulled up, looked backward… oh! hello! there he is, just 800m behind me and closing in a climb, and that after he had to go 90 degree upwards while I was diving. So I had to go back into dive, since my max speed is higher than his, I got away, but lost most of the hight advantage. So I gave up on the Ki-84 and diving on a Zero that was flying even lower. He did a 360 on a spot so that i had to chance to get my guns on him. I did a looping, dived again on him ( I still had a gigantic energy advantage). He turned upwards into a headon. I fired, he didnt even bother fiering into the headon. He just waited till I turn away. And turned the side into me, and killed me.
Maybe instead of speaking as a Zero pilot (which does not require any skill), you should firtst become expert on killing Zeros and then write a tutorial for us people with skill isssues.
Bro I’m not a japanese main.I only have a premium zero(A6M6c worst zero,it’s a good SL grinder though) but I have played over 750 matches with it. US is my main tree so I’m used to fighting against them.As I have mentioned before the best way to deal with zeros is with your speed and energy. Just dont turn instead you can try to climb as high as you can they wont be able to chase you that way.Also most zero pilots have a tendency to follow their targets no matter where they go so it’s easy to energy trap them.Often they stall trying to chase a climbing enemy. When they are out of energy and stalling that’s your chance to take them out.
Turnfights a Zero → dies → surprised Pikachu face
I just went and found the replay where the incident that you’re talking about occurred. You completely misrepresented the events that occurred in that battle. When were you going to mention that before you dove on the Ki-84, you went headon with an A6M5 Ko, proceeded to miss every single shot, pulled off about .6km away from the zero, and gave him a full profile shot at 0.35km where he just laid on the trigger and critically damaged your airframe and left wing control cables? You then went for a headon with the Ki-84 and neither you nor the Ki-84 managed to kill each other, but immediately after you passed the Ki-84 the zero that critted you before landed the killing shot that took off your right wingtip. You just vastly underestimated the energy state of the zero and shouldn’t have taken the headon that killed you in the first place and when you decided that you didn’t want the headon anymore you were already past the minimum abort range for it.
So you are saying that if the Zero pilot is doing stupid things one can shoot him down with ease? So my only chance is to hope that that Jap pilot does something stupid… Got it!
Then get better at the game and learn that turn fighting is what Japanese aircraft were designed and excel at. Soviet aircraft, US, German, British(most not the spits), etc were not turned fighters nor designed for that purpose. So this is your issue, not a game issue, and under-experienced pilots there incredibly potent. Especially when we start doing the Hineri komi maneuver.
No, I was pointing out that you left out an extremely significant part in that battle to make it seem like you did nothing wrong and shouldn’t have died. You should know by now that Japanese aircraft (especially zeros) have great stall characteristics so you need to make sure that they’re going to stall before they get guns on you, which you clearly did not. I’ve played tons of battles in both Japanese aircraft and their counterparts and it’s so incredibly easy to avoid zeros if you actually pay attention. Maybe you would better understand how to deal with zeros if you sat down and played through a couple of the different models to better appreciate what they can and cannot do.
I often find myself getting chased down to the ends of the earth by zeroes, and I literally cannot do anything to fight back against them if we’re at somewhat equal alt/energy. Can’t go vertical because the zero has extremely good low speed performance, can’t dive and force them to compress because it literally doesn’t compress at all like it should. Giving them a historical FM nerf so I can actually do something instead of wasting the entire match running away would be nice.
(High speed manoeuvrability of A6M series of fighters (Zeros) is too good - Documented Aircraft Reports - War Thunder - Official Forum thankfully this has been passed to devs tho)
How can they chase you when their max speed is like 2/3rd of any other fighter? Simply avoid to commit to a dogfight and run away as fast as you dive on them.
When playing the Zeroes it is extremely annoying against players that simply run away from you. since you have nothing you can do against it.