i mean 9P’s are pretty good currently, and Fakour-90 will found some kills considering how unaware is the community in overall.
F-14’s are to be played differently though - Air Superiority and not dogfights (despite some films bruh).
i mean 9P’s are pretty good currently, and Fakour-90 will found some kills considering how unaware is the community in overall.
F-14’s are to be played differently though - Air Superiority and not dogfights (despite some films bruh).
I don’t like it for top tier It made IR missiles useless and those fire and forget missiles are the true skill issue. I got both top tier and the new F14 and its not funny to play both, boring and “skill” this is more about luck. For a 1v1 this is a good change but 16v16 with a mechanic which gives you 12v12 every 10th match. No thanks! I get more often smaller matches with playing 6.7.
Probably because it’s a contentious issue
They are a whole lot faster than Phoenixes. I suspect players could/would be taken by surprise, as I assume there’s no way to tell F-14s apart on an RWR.
The “balance” system will say now. Too many skill issue players play this damn vehicel so we won’t see any changes on it.
Winrate is absolutely not useless. Only bad players say that.
K/D is useless. Anyone can have a 10 k/d, especially at top tier if you just launch missiles at BVR, RTB and J out. Also, AI planes count as air kills so you can just farm bots and get crazy K/d this way.
Winrates determine your ability to influence a match. Some BR brackets like those saturated with premium vehicles will affect your ability to carry of course but you should still have a more positive effect on your team than an average or bad player.
How are the aim-9P “pretty good”, that’s like an 11.0/11.3 missile. They have no range compared to the aim-9G/H. R-27R are better than the Aim-7E but worse than the aim-7F the regular F-14 has and you have only 2 of those. Sedjil are not even worth mentioning. The IRIAF is just a worse plane than the US F-14A at close to medium range. Fakour are its only advantage and are limited to 4. It doesn’t need to go to 12.7. If you can dodge the phoenix, you can dodge the fakour and vice-versa.
Okay if you want it like that. The whole stats are useless so why you looking at them.
The fakour 90’s burns way longer and are not limmited to mach 4 they can be faster I heard of 4.3-4.7 but only on higer altitudes and thats from where most F14 players spam there missiles at you. I don’t think the F14 is that big of an propülem its just the ammount of players playing it and the unawearness of your teamates.
Kills/Battle is the most important.
Stats are useless. That all I have to say to this topic
Okay if you want it like that. The whole stats are useless so why you looking at them.
??? I said k/d is useless, not winrate.
When using the IRIAF, I climb, launch my Fakours, crank while maintaining the datalink so i can
I rarely get hit by fakour and I’m very vulnerable when climbing. It’s really not that hard. Currently have 58% wr with it and a 1.95 k/d. And that’s after I kept trying to make the sedjil work but they are hot garbage, they get me killed more than anything. Now back with the R-27R and I will break 60% wr easily.
Lot of noobs flying the IRIAF F-14A so anyone can get a decent/high winrate right now.
No, cope. Fly low, dodge, notch, chaff… Take you’re pick.
Not going to pretend like K/D is any better, but W/L is absolutely Useless.
Unless your stacking with a buddy or two, you can certainly help but are at the whims of your team in determining who wins.
Half the team dies due to 54’s because they aren’t paying attention? Good luck with that 16 v 9 you’re now in, and even if YOU are able to do well in an environment like that, your remaining teammates most certainly won’t, leaving you with 4-5 kills and out of missiles with another 4 enemy jets chasing you.
Winrate is useless af. Mostly your team dies and you have to do a 1v6 I don’t thing that any skill in this world will make you win this. I had a win rate of 40% on my F5E FCU but a K/D of 4.7 in over 25 matches so I think K/D is more important. But as I said stats are useless in general
Untill you spawn into Sinai on the bottom base…
There are exceptions, like the J35XS with no RWR or the Viggen D or Tornado F3 that are reliant upon BOL for chaff that are having a harder time dealing with F-14s than they should and those exceptions need to be addressed. But beyond that. Its fine. F-14A really cant move up and few things can “safely” move down.
Considering I think OP plays a fair amount of Tornado IDS, then he should have no issues with Chaff as the IDS has one of the strongest chaff payloads in game at the moment. But the Tornado does have issues getting into the notch more than it should and the TT ones should be 11.3. Both are reasonable complaints that need to be addressed.
MP reduction has been amazing and whilst I dont think its going anywhere in RB for a while. I hope they reduce it further in SB.
25 matches is nowhere near the minimum amount of matches to get an accurate representation of the effectiveness of a vehicle. You’re still near stock performance. You are at 33 battles now and it’s already at 55% wins.
If you think stats are useless, how should vehicles be balanced? By gut feeling?
Add it to the list lol
Anything about the F-14 here is the forums version of karma farming
Womp womp try notching next time
The “free tomcat” event was a disaster for War Thunder and everyone knows it, 11.3-13.3 is nothing but Pheonix and Farkour spam
Yeah they’re quite decent but 9H/G > 9P/J
Luck? You can definitely control whether or not you get hit by radar missiles.