Nerf Eastern ATGMS and fix Spikes and TOW's

At 9.0-10.0 BR USSR and China get ATGM’s and ATGM carriers that are literally capable of effectively killing a top tier tank, with some having over 1200mm of penetration (and a tandem) at only 9.0. Not only do the Eastern ATGMS have excellent penetration, but also speed with the ATGMS for USSR at 9.0-10.0 averaging at about 550m/s. Now compare that to how horribly Gaijin has been treating TOW’s. By comparison, they look like a snail to the Eastern ATGMS and can’t effectively catch moving targets at long distances. The TOW2B has also been nerfed quite a lot, to the point that it only has 100mm of penetration. Yes it’s supposed to target roof armour but it just ends up detonating on the breech or barrel of the tank. Spikes, also don’t do their job, having the same exact problem as the TOW2B. In case of TOW’s I also should think they should be allowed to fire on the move like irl but the wire has a chance of snapping.

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Spike vehicles should definitely get an ammo box because of how inconsistent they are. I’d love to see top attack buffed since in real life it obliterates a tank, but I can see why spikes are nerfed for gameplay reasons

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True, IFV’s in general should get an ammo box imo, just look at the Marder, a slow MILAN and only four of them.

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Not much of a difference with the 9m113 on the bmp1 at the same br and also limited to 4

If you ignore all of the missiles that goes slower then yes the “average” is 550m/s…

Nah no artificial nerfs.

Just accurate buff the TOW2B and spikes to its real capabilities. (Tow2b carriers might have a br increase).

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BMP1 has a very effective cannon with fast reload, it is not reliant on the missiles, while marder can’t do a damn thing about most tanks with the 20mm. And 9M113 is quite a bit better than MILAN, it’s explosive power is MUCH higher, it flies better and faster, and it even has more range.

Why would they? Even if the TOW 2B was buffed to it’s IRL performance, the M3A3 should be 9.3, not 9.7 facing 10.7.

At least, they’re not laser guided on a turret where the laser is modeled lower than it’s supposed to be leading to guidance errors and that they’re actually much faster being wire guided.

Freccia slinging 20 spikes in one match would be a yikes I’d say 6 and below would make more sense, I’d say at least try a custom event with premade lineups with tanks and spike slingers to see how cancerous it could get and see if it’s something the community wants first cause I could see ammo boxes making large maps way more aggravating to play for non APS vehicles

It doesnt, the missile dips at launch making it quite easy to hit the ground and it is less controllable

Not much of a difference, it is less than 50 m/s and 1 km, they are comparable missiles.

Freccia could probably be the only spike missile carrier excluded from the ammo box buff, since it carries a decent amount of them to begin with. Namer, PUMA, EBRC (I’m including it here since Akeron is very similar to spike and the carrier also only has 4 missiles total like these others) etc are very limited in their ability to launch missiles without holding a cap point

True, if you are launching uphill or towards some other obstacle. Common issue and very annoying. The one thing MILAN has going for it is that it doesn’t have this dip.

The practical difference is rather small, but it does seem that 9M113 beats the MILAN in stats.

50m/s is a 20% difference, it’s quite noticeable.
Range is less important for ground vehicles, since the maps are tiny. But helicopters exist and even the worst missiles can actually hit them if they just have the range, and MILAN really doesn’t have that range, it gets completely beaten by everything except the awful 7.7 swedish copter.