But seriously, I just pressed ESC and left the battle. I’ve been doing it more and more often lately when I see conditions like this. I play games for fun, not to suffer.
I don’t see any need for tornadoes with how hard they would be to code and how specific their damage patterns are, but there are multiple different weather events that would be epic for both naval and ground battles (maybe not so much for air).
Of course these could be custom-exclusive, not only preventing them from interfering with people who only wish to grind, but also giving another incentive to play custom in the first place.
Thunderstorms
By far the weather events I am most interested in, they would make an excellent addition to naval warfare.
Here is a mission from Battlestations Pacific (one of my favorite games of all time) set during the Battle of Cape Esperance in October of 1942. In real life the battle was not fought in a storm, but Battlestations decides to portray it as such, which makes for quite the fighting enviroment.
Since this game came out in 2009, it is understandable that there are no dynamic seas or winds, but overall the combination of extensive cloud cover and flashes of lightning give off a decent enough impression of a proper thunderstorm at sea. I believe that War Thunder is more than capable of presenting an even more convincing storm with choppy waves and howling winds.
Really? For me it’s 60 % low cloud cover, 30 % overcast and 10 % clear skies. But then again, I mostly play planes in ground battles. They probably have an algorithm in MM to put pilots into these weather conditions to curb earnings.
ummmmmm, no thats not how it works … it could probably flip it (MBT) (ww2 light tanks probably could throw it around) but it wouldn’t outright make a tank fly