Naval warfare realistic game play fix this please

  1. I agree with the standing still more damage. Other people do not agree with me and I understand gameplay and it is not irl. Maybe a simulator mode.

  2. I know it will not kill a ship, but it would be hitting open gun mounts, look outs, fire control, machinery. My hits were not reflecting that.

  3. Maybe come up with some scenarios that could show this effect.

Ok so I get very clearly that you dislike players either sitting still or making small evasive maneuvers while mostly staying still, however none of your arguments for trying to prevent that are remotely realistic.

  1. Yes… This is what I have been saying. If you are standing still, it’s easier to hit you. There’s nothing like a x2 damage modifier due to staying still, it’s just a clean hit because it’s easier to aim at a stationary target. That’s all there is to it. As it is on War Thunder, this is already implemented. Ships that are still are both easier to hit and more vulnerable to torpedo attacks due to not moving. The benefit of staying still is you have a more stable gunnery platform, which, you guessed it, was also true in real life as shore bombardment was generally done while (mostly) still, or greatly slowed down from combat speed.
    No offense, but your so called marine doctrine is irrelevant. Not only are Marines not sailors and are the land troops of the Navy, closing in on enemy ships was always done to get within gunnery and torpedo range. There’s no reason to close on on an enemy if you can hit them. In every battle you’ve cited except for Glowworm the destroyers always turned AWAY after launching their torpedoes. AWAY, as in, turning around and getting farther.
    Also, shooting at the superstructure of the ship will get you limited results. The majority of the crew is below deck, not chilling on the balconies. The most you can do is generally injuring the command deck, messing with targeting systems (but remember many ships have multiple rangefinders spread out across the ship) and knocking out light AA armaments. There’s a reason all the destroyers who raked the superstructures of larger ships didn’t do much serious damage. There just isn’t much to damage. Most of the superstructure is empty, as a major part of its role is to get the eyes and ears of the ship higher up. I suggest aiming for the hull next time, doing internal damage is far better.
  2. Surigao was at night, and I agree that war thunder is lacking in serious weather effects. As for fuel… You’d need a simulator battle bordering on 24 hours long to get any kind of fuel need. Ships never were immobilized in battle due to lack of fuel. If they didn’t have fuel they wouldn’t be sortied. Doesn’t matter how much you destroy fuel tanks on one side the fuel on the other side of the ship will be fine. Every example of a ship being dead in the water is due to something damaging or destroying the engines or propeller shafts, not ‘leaking out the fuel’. I do agree with expanding map size tho, Naval EC is great fun albeit somewhat dull at times as you sail for 30 minutes between points without seeing anything

Yep sitting still is easier to hit I’m glad we agree on this. No need for some damage modifier based on speed.

It’d be hitting light gun mounts (limited crew), fire control (usually redundant and spread out across the ship), machinery (all the important machinery is below deck so I actually have no clue what you’re referring to), look outs (see fire control), and all of these are almost impossible to actually see the effects of unless you’re on the receiving end and are getting said systems destroyed.

Scenarios? What scenarios. “Sail 36 hours from Leyte Gulf to Ironbottom Sound, engage in a 9 hour long night battle, and then return”
Seems rather impractical for a video game, no? Naval battles take place on the scales of hours and days, not minutes. Ships need to get across oceans without resupplying. The fuel storage ability is super large. I don’t know why you’re so insistent on fuel limits like in air RB but it’s not realistic in the slightest

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You are correct. During battle stations 98% of the crew are in other places in the ship with the Commanding officers and Select enlisted being in the Bridge at any given time. Aiming at the Super structure would jsut be for removing Commanding officers/ Steering/ Or Communication from Ship to ship /crew. Which is what those ww2 Destroyers were aiming for.

  1. No they arent tracers but you can think of it as your gunnery officers taking in the distance of the “splash”.
  2. I mean youre correct…but most ship battles dont take place in a cluster of islands where you can see the enemy ship. It’s a video game some liberties need to be taken. And if they could you deff know they would hump and island and fire at the enemies decreasing their chances of being hit.

3.I also agree with your statement on 2x damage is jsut silly. Ships arent taking MORE damage because they are standing still its because the ship is easier to hit. A moving target is always harder to hit with the changing of direction/Angles and Having to readjust the guns. A target in port (the french fleet) you can just set the distance and pelt away.

  1. Naval Corpsman cant cure fragmentation wounds. Most of the time people are taken out of the Fight and given triage. I dont think the game has a system of Seeing whos “green, yellow, red, or black carded” so this wouldnt work.

  2. This i will agree with. I have been stating for years Coastal needs to be treated like Air/ground battles. No Bluewater in coastal but take your PT to coastal and be the menace you always wanted to be.

  3. thats realistic…Being Pelted with a 16 inch Shell in a Destroyer would Knock her out pretty quickly.

  4. we have advanced targeting systems in game and are not using binos and a guy named jerry to see where our shells are hitting. Of course theres going to be more one shots.

  5. Yes but again…its a video game.
    i

  6. the flecther class Destroyer in ww2 had a 6,300 miles at 15 knots If you think your moving 6,300 miles in a battle that battle went really wrong. (i know were full hoofin it in RB so its less but its not 6300 miles less)

  7. I mean…sure but also why?

  8. this one im not against.

  9. dnt know of the bug.

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