Naval urgently needs drastic decompression

No, 155mm-armed Light Cruisers shouldn’t regularly face Super Dreadnoughts.

No, a Suzuya shouldn’t be “facing” (AKA being stomped on by) Scharnhorsts and Hoods every time.

Want to know one of the main reasons why Naval is played so little? Because of these levels of neglect.

What’s the gameplay cycle for 6.0 Light Cruisers? Being free RP piñatas for Battleships?

And even within 7.0- why are Alaska and Scharnhorst the same BR?
And same for the Battleship range- most 6.3s shouldn’t EVER need to face many of the current 7.0s, etc.

Half the current 7.0s should be 8.0-8.3, most 6.7-7.0s should be 7.3-7.7s, and most if none of the 5.7-6.0 Cruisers shouldn’t ever need to face such Battleships unless brought along on a Battleship lineup.

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I think the current maximum BR of 7.0 would probably be fine, if the minimum BR for Bluewater was 1.0. That would allow for significant decompression.

But because of Coastal, Gaijin won’t dare move bluewater any lower.

The options are:

  1. Rework coastal gameplay so it can coexist with Bluewater at the same BRs and not instantly get annihilated-- give Coastal and bluewater vessels different objectives to complete or change the spotting system. But this would be a lot of work.
  2. Remove coastal. But this would waste all of the effort Gaijin has put into these vessels, and honestly they should keep them, as they’re cool
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You say that until you start seeing 8.3 jets in your matches, then it will become “We shouldnt be facing korea era jets in our WWII ships”

besides, naval is more about role than “Pew pew pew everything to death” (looking at why the hell the Moffett is still 5.0 and it should be at least 6.0 with its ROF and damage output against everything… including 7.0 BB’s). Destroyers should be countering other destroyers, coastal craft and light cruisers. Light cruisers should be countering Destroyers / pestering heavy cruisers, etc.

Also make coastal have separate spawns, not oh my choice use a boat or a destroyer(or battleship at high br… If you can always spawn 3 of each or something is already a step in different direction. to make Coastal more viable…

Another way is to give Naval a spawn system overhaul, give players at the start a set amount of spawn points and they can spawn with whatever they choose on high br even a destroyer could be way less spawn points so you could spawn even way more, and a Battleship is way more costly, so you cant spam 3 of those…

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Separate BRs by gamemode exist

Except I can’t live for more than 37 seconds when I’m on a Light Cruiser and I’m being massacred by a Scharnhorst, a Hood and a Komunna, none of which I can’t even tickle with 155mm guns.

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All bluewater ships should climb one BR step, the minimum bluewater BR should be 3.7 to seperate boats and destroyers

All bluewater ships from 5.0 should climb one more BR bracket, therefore early war DDs will not face mini cruisers like Moffett. This will seperate cruisers and destroyers

I don’t really play high BR naval but any ship above 6.3 can climb one more BR bracket if necessary to seperate cruisers and battleships

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I do not understand how Gaijin balances ships in naval battles. And coastal fleet is even worse in this regard.

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I am very sorry, but I’ve started leaving these matches without even spawning in.

Out of 7 players on the enemy team, 5 of them are Battleships.

Ah, yes, let be brawl 5 Battleships which can kille me in one salvo with my 155mm guns real quick. Surely I’ll get to have lots of fun and get lots of RP by tickling them…

I straight out refuse to spawn on any match like this anymore.

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When I was at that BR with Japan, the 7.0 ships hadn’t been added yet. And France jumps from 5.7 up to 6.3 so it wasn’t too bad.

But yeah imagine being a 6.0 cruiser having to know you will face Alaska and Scharnhorst every match. Not good.

It’s an unfortunate cycle we are stuck in.

I understand why naval is so compressed, because at certain times of day, queue times do get really long. But the single biggest reason I hardly ever play my ships, even though I’d really like to, is solely because it’s so compressed and the matchups so unfair.

I’d rather wait twice as long for a fair battle, in the hopes the more enjoyable gameplay attracts more players and brings this time down long term.

I would certainly play naval more if this were the case. It’s a leap of faith approach sure, and queue’s would almost certainly get a whole lot worse before they get better, but the course we’re on right now feels unsustainable. Even instead of changing BR’s, change the match spread from +/-1 to 0.7 or 0.3 if the BR range is populous enough to support it.

I’m not sure if it’s technically possible but they could increase / decrease the spread dynamically throughout the day. Less spread in prime time, more spread at night time.

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One part of naval in particular that irks me is destroyer brs. Trying to play any DD that isnt a US DD and maybe 1-2 British ones is an incredibly insufferable experience.

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destroyer BRs are pretty funny
the Aigles/Vaquelin(4.3) are ever so slightly less capable than Malin(4.7), so youd think the .3 change makes sense
but then there’s Mogador, a substantial upgrade over Malin, yet they are the same BR?

and i dont think anyone would argue Mogador is as good as a Gearing/Sumner/Fletcher/Mitscher or (to a lesser extent) Battle/Daring

The destroyer problem is a hard one to tackle because the historical reality of the situation is that American WWII Destroyers were simply better than their contemporaries.

The 5in/38 is the best destroyer mounted main gun of WWII and it retained that status for decades afterwards. While its no longer in active service today it is still present on a lot of the US Navy’s mothballed reserve ships and nearly 1million rounds for it remain in storage in case they are needed.

It’s fast firing dual purpose nature allows it to effectively deny the sea and the air in a way that no other destroyer mounted gun in the game can compete with.

There is no easy solution to the imbalance that it causes in destroyer competition, however I do think that reducing the minimum BR for Bluewater ships down to at least 3.0/2.7 would help. This would provide more room for lesser Destroyers, especially WWI and Interwar examples, to be played without facing the Fletcher or the Frank Knox at 4.7

It would also give more of the coastal fleet a chance to be used in matches other than coastal vs coastal battles which no one really plays anyway. Coastal vessels still have a purpose in primarily bluewater matches. Their speed lets them capture objectives more easily and many of them are armed with torpedoes which can be launched against bluewater ships in ambushes. That said expanding the BRs downward might require also some tweaking of the 3 spawns system for ships. Personally I think you should get 3 guaranteed spawns and then have the ability to spend spawn points on more ships instead of just planes.

5in/38 armed destroyers, especially premium ones with massive SL bonus multipliers, dominate Naval RB from 3.7 through to 6.0 where they start meeting decent Cruisers. Their presence drastically reduces the viability of playing other Destroyers with slower firing, less effective, main guns. The only way to avoid seeing these destroyers is to play at the minimum Bluewater BR of 3.3 with reserve tier Destroyers and Coastal vessels which is why it would be helpful to reduce that minimum BR to at least 3.0 if not further.

I for one would give full support to eliminating the BR discrepancy between coastal and blue water entirely and just having both reserve tier destroyers and coastal vessels at 1.0

My observance has been that they’re systematically filling in the TTs with more ships to create decompression without raising the current scale. As it is now, a 6.0-6.3 ship is invariably up-tiered to face numerous 7.0s just about every match. But with the addition of fillers like SMS Derfflinger, for example, there are now more 6.0s to create those matches, thereby creating less up-tiering. Seems to me that that’s the way they’re going.

oh yeah definitely
i like coastal, but id happily scuttle it (ha) if that means bluewater can decompress, even just a bit

as for the 5/38 problem, i think thats mostly down to gaijin refusing to move them up for whatever reason
if a bunch of soviet DDs can be pushed to 5.3 for having advanced FCS, so can american destroyers for having an enourmous firepower advantage over literally everybody else

Marine RB require a major reworking of the mission objectives. It is necessary that more different types of vehicles are involved in the mission. I think it would be a good idea to introduce rebirth points with the ability to take the plane at the beginning of the mission. A simple decompression will simply lead to an increase in the number of mirror opponents
at high ranks. It’s just going to be boring.

and that’s without even mentioning Coastals facing Bluewater

For example, the main purpose of a torpedo boat is to fight larger ships. The situation is similar with some destroyers.

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Id agree with that, but between AI gunners which are probably too strong and the fact that top tier Coastals cost more SL/RP than even most battleships, its a tad unfair. Also that doesnt take into account things like Frigates directly fighting destroyers (wtih destroyer spawn not coastal spawn)

(Jaguar 4.0 torp boat for Germany, costs 280k RP and 780k SL and 220k SL crew cost vs SMS Helgoland which is 6.3 at 230k RP and 640k SL cost and 185k crew cost)

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I think the inability to have higher BR’s in naval is mainly due to aircraft BR’s - even now you have early jets facing WW1 era BB’s - any higher and that would just get even more ridiculous!

When they come out with dedicated BR’s for aircraft in naval there should be a major overhaul of all the BR’s - probably upwards - can’t see blue water ever going down to 1.0