Hm that is pretty extreme if you are 100% sure this was a destro and none of your ammo compartments were destroyed. However if that was singular event it could easily be a bug and bugs well happen.
Also with a broad claim like this:
A list of events, or ships suffering should be expected as a response. Because otherwise it sounds as pretty irrational claim.
All I know was this. I was in HMS London at about 90-95% crew. 3 Seconds later, I’ve lost both forward turrets, bridge, engine, boiler room and i was down to about 40% crew,. The guy firing at me was a USS Moffet. By the time I got my rear guns onto him, I was down to below 25% crew, which was only a few seconds later. It then took me firing around 15-20 8 inch HE shells into him to sink him. By which point I was down to less than 10% crew. Was sunk very shortly afterwards.
Maybe it was an ammo wrack, but still, I thought they fixed destroyers just HE ammo wracking through the armour.
But EVERYTHING feels really weak. HMS Belfast, Britains only cruiser that ever felt like it had any armour, now just gets 1 shotted instantly and its SAP shells just dont feel that dangerous anymore. In a 1v1 I could reliably go toe to toe with something like a USS Helena, but now… Its basically a guarantee I’ll loose. I just cant compete with the Helenas fire rate.
Maybe its just all British Cruisers, but I just feel like what little armour we had, has been removed and now, a few well placed salvos from destroyers, something that wasnt immediately dangerous, just leaves most of my crew dead and me badly damaged.
Shall keep an eye out for more examples, but in my opinion, this is one of the worse changes theyve made to naval of late. Its just not fun. In a gamemode where spawn to spawn combat is frequent, you just cant survive more than a few seconds now.
I saw multiple times HE igniting small ready racks or fire blowing them up one by one. In both cases the crew loss was comparable. The thing is I didnt see that as partivularly bad thing since it only happened after large shells hit smaller vessels. The other way around never happened to me I think, might be then a singular event or an issue of hms londons ready racks?
Yeah I tested Liv some time ago and found out the 15cm SAP is very lacking compared to what it used to be. Not sure the reason of it but I agree they need some fixin.
I never felt particularly armored in any british cruiser tbh so I got used to losing crew fast when focused by better ships. Helena was also bit tough but killable. At the other hand of what you are saying helena is imo extremely vulnerable rn since it has the worst 6.0 armor there is and gets absolutely melted by anything around it. I played it few rounds,not touching it again, and thing is, helenas 150mm shells both he and base are also weaker rn imo.
Try playing different navies atm, and I will try bit of britain soon tk see what is going on.
I highly recommend italy, amazing lineups from 4.0 to 5.0.
HMS London has always had issues to be honest, I dont actually understand why its at 5.7. It probably needs a BR reduction. It has no armour and only 8x 8 inch guns Everything outclasses it and yet its only 0.3 BR lower than most Heavies which often have more guns, faster fire rates and a LOT more armour. Was hoping this change might have helped level the playing field, but nope, smaller class ships are just even more deadly than they were before
Was basically the only thing going for British Cruisers, they had really decent SAP, but now… Just doesnt feel the same. A lot weaker than before.
Few have any kind of armour, only really Belfast which is the 1959 refit, so one of our more modern ships in our TT, but even then. Most of them I think are underperforming, or for ships like HMS Renown, have the wrong draft (has been reported by a tech mod, was reported day 1 but still not been fixed)
They use to be stupidly OP, then got fixed and were fine for quite a while. Now they feel OP again.
But vastly superior to the armour of any 5.7 Britain has. But its guns are OP.
15x 6 inch guns with 10 rounds/min vs belfast with 12x 6 inch guns with 8 rounds/min.
I hate fighting US cruisers, They have more guns and faster reloads than anything you have as Britain. And generally better armour as well.
I just dont know if i can be bothered. Because its not just grinding the naval TTs (which suck enough as it is) but also crew ranks make a HUGE difference, and I would have to grind those as well. Would be incredibly underpowered for months. But again, and this goes for air and ground as well (often get told to just give up trying to play Britain and play another nation) when a nation is so bad, that the onyl advice is dont play it, then something is deeply wrong with how the nations are balanced and thus Britian needs some buffs, not for you to jump ship (pun intended)
Ground and Air I half get for Britain being rather weak, but navy, really. The Royal navy one of the worst nations in WT currently. It’s very disappointing
They fixed specific ships models. So there are likely issues with many other ships.
All you can do, is to submit bug report, so they look into the issues with the ship you were using.
York and Norfolk would be first to downtier. London is straight up better than than them.
Fast but shooting sponges. I played briatin as I said and on Kent managed to tie with helena despite it starting shooting me much earlier, when I was finishing a cruiser. Another round I won 1v1 with cleve with 35% left. Britain armor feels unchanged but sap shells definietely feel worse.
I mean, if you are playing wt for only one nation I feel like you are missing out on much of the gameplay. The crews? Well they can be leveled up lol and you dont need a 100 to play decent.
Generally if you play one nation that works on some doctrine you can expect a shift of power when key element of this doctrine gets nerfed or buffed. And changes happen constantly as the game progresses and implements more realistic mechanisms.
I noticed that some fixes were made in May. I’m glad that the unnatural damage of HE shells has been fixed.
However, I feel that there is something wrong with the behavior of the ammunition storehouse. After the previous major update, when an ammunition storehouse was destroyed, the adjacent ammunition storehouse and turrets were destroyed.
Now, it seems that if an explosion occurs on an ammunition storehouse, the ship is destroyed immediately.
That has always been possible - both with torpedoes and artillery.
Not sure why sometimes it is only the magazines that get destroyed and other times the ship - but it became more obvious that there was a difference once they introduced the “unrepairable flooding” mechanism a few months ago.
This fragmentation damage change basically killed Bluewater Naval combat for me. I see so many weird things after this change, I don’t even play Bluewater tech tree for fun anymore. In the last two weeks I only played ships to complete the event in a reasonable time.
Some hits became crazy with the damage that doesn’t make any sense. For example, the battle I had today:
I played with the IJN Haguro. I understand this Cruiser doesn’t have the best armor. But it’s still completely ridiculous to lose 281 crew members, without any ammo rack explosion, from one 130 mm salvo from Spokoinyy. You wouldn’t be able to even position that many crew members in the area, where these shells exploded.
After this change Naval damage feels like RNG. It doesn’t make sense, and it definitely favors ships with fast-firing guns. You basically can take something like the USS Atlanta or the USS Moffett and you can smash 6.0 cruisers to pieces because from time to time your SAP shells will cause such crazy damage, killing hundreds of the enemy crew members. Bluewater Naval is currently in a deplorable state.
BTW:
A bug that caused the survivability percentage displayed in the hitcam to not match the actual percentage when attacking a target with an upgraded crew has been fixed. Update 2.35.0.55 - Updates - Game - War Thunder
No, this bug is not fixed and never was fixed. You wrote it’s fixed, because you never actually tested the change you did in the code, you only assumed it’s fixed. If you play a few battles you will notice many ships with 0% crew members that are still affected by this bug. It’s a very annoying bug and it’s ridiculous that after so many months it’s still in the game.
I don’t like to play capital ships anymore. The danger of just getting blown up with ammo racks is just too high. Sometimes you spawn and get immeadetly HE spammed, it usually won’t take long until ammo lights up or you lose the ship to a strange fire. When you lose your BB or BC to some low calibre HE shells, its just frustrating. Especially when you simply can’t figure out why you lost the ship, since there should be absolutly no way this kind of HE shells should get through to your magazines.
Another point I hate is the dominance of fast firing low calibre guns. Like Graf Spee vs. fast firing cruisers with small calibre triple turrets. Atlanta vs everything else. And the SKR-7 absurdity. Hard hitting guns with slow reload are somehow useless.