Last time i asked him it was opposite. That’s why you see less games compared to September 2025 but more players just due EC matches last longer.
Do you understand that in October is always more players than in September
btw. you used to like to compare numbers with February 2025 is it still players drop naval for you?
Always has been.
It wouldn’t be match time, # of spawns by BR correlates with TTL. But if the argument is players live significantly longer in between deaths in EC than random match, that’s plausible.
In any case, the individual vehicle stats just extract player service records and add them up, so it’s simple for anyone to check the truth here, as I can’t be bothered… if you play an EC match and it changes your service record now, it’s being counted (in the individual vehicle stats, not necessarily in these “general statistics” stats, I’d still want to see Hadi pronounce on what’s counted and what isn’t there). Statshark has no real control over that if they’re being mashed in now with regular stats, that’s a Gaijin decision. But EC results definitely were NOT being counted in player SRs last time there were any available stats on this (September, 2025). So any comparison with this month’s stats and a year ago for the modes with new submodes would still be apples/oranges and any guesswork about why things are different from a year ago would be basically vibes-based, but people can make up the stories they like to hear, I guess.
So we’re starting over then, with 1 month’s worth of complete data. I imagine including EC would have other service record problems, the SL and RP earnings for EC modes are very different than random battles so throwing them in together would make the service records just generally less useful for everybody. But if that’s what Gaijin’s doing, whatever. And hey, remember all the people who said, if they just promoted EC, or if they just put EC stats in the regular stats, naval wouldn’t look so unpopular? Well, they could have their answer now.
That said (and seasonal playerbase variations aside, which actually make the problem WORSE for naval if we factored THAT in), a 22% decrease in all-naval player spawns, over the same period all air/ground combined saw a 23% increase, so that the total number of naval spawns fell over the last year from 2.3% of all spawns to just under 1.5%? That’s a disaster. That would mean all that effort and still the player numbers just kept falling and falling this last year. See again the title of this thread.
How do you count naval spawns? Do you counted all spawns for every ship October 2026 to September 2025? Do you parsed them from SS? Cause i done that month ago to see how EC affected naval and know how numbers changed.
Yes but now it’s SOOOO much worse from these stats. Same stats from a year ago:
We thought S. Soyuz was broken a year ago with a K/d of 7. There’s 25 ships now with higher K/ds now than that.
And the spike for all of them came just in October:
Why you surprised in spike? All good ships spiked. That’s naval EC for you.
Actually Kills per Spawn is what matter - that show how capable ship in one battle - how faster it kills, cause good ships often outlive the whole game and KpS not changed that much. That’s why all slow reload ships in the gutter, RPM is way better in current game conditions than caliber, filler, spread or penetration.
We know from the last time these stats were available, that each player in a game is counted. So “games played” isn’t 1:1 with games as on the replay site. If there were 16 players, the number for that BR row goes up by 16, broken out by the country they played. If there were 4 the number goes up by 4. In naval this can have much bigger effects than other modes because of highly variable game size.
There isn’t a good word for what we’re talking about here, last time we tried “player-games” to make that clear. I was using “spawns,” above which isn’t quite right either.
The point is you could get the same 23% decrease over last year both by having 23% fewer players in the same number of games, or 23% fewer games (because they last longer) with the same number of average players per game or a combination of both. So there’s no direct correlation there between number of this kind of player games decreasing and game length increasing (due to more EC). Aggregate TTL there might be a correlation, because once you’re dead you’re dead and you’re going to get into a new game and get counted a second time, so slower TTL should lead to fewer “player-games”, but even there it could be loose, you’d need more data to establish that.
Games played in ship statistic, not overall games played. That different numbers, count them. Those numbers parsed all the time by SS. You will definitely see the drop in numbers with EC arrival, but you can track numbers from February 2025 to October 2026 and ships not matter, time of play not matter, sum them all, they will be normalized to median, cause if player not playing one ship he is playing other ship. So you can see the trend. That will not give you “real” player numbers, but activity of people, if its growing, stagnating or droping.
Such a truly cogent point - Always people (mostly Russian GRB mains) bagging on Naval mains, demanding a mode they don’t play should be phased out (like why do they care, right?) and like nobody ever mentions that Helis are the most totally broken completely dead branch of the tree?
Trolling? And why do you want that?
How on earth did this get flagged?! Lmao. I guess some people hate ducks
Yeah striker, strikes again. I hope he is not “Naval Main”.
I can confirm stats are counted for naval EC. My HMS Lion has been almost exclusively EC and it counted every kill and death.
Most naval mains are not that toxic, infuriating at times, (JOSEPHS PIANO) but toxic flaggers? Not so much …
Who is Striker?
That one, who strikes.
What?
When.



