Naval mode is finally dead

My main problem with naval is honestly compression. I’m currently spading light cruisers and in a downtier I’m basically farming destroyers who outside of a bunch of them ganging up on me or getting incredibly lucky can do very little to me.

In uptiers I’m facing heavy cruisers and battleships who can just ammo rack me with a single lucky shot or blast me to smitherens in short order.

Been one and a half years, doesn’t seem dead to me

Isn’t that fair that some times you are hunter and some times you are prey?

No, because I’d rather fight ships that are somewhat equivalent. Switching between curbstomping and being curbstomped isn’t the most fun activity to me.

Then you need different game. Cause war thunder same in all modes. Or git gud.

What absolute nonsense, at most BR’s you meet stuff you can realistically fight or outplay in Air and Ground. Naval with almost zero real input beyond “who brings the biggest boots to the shin kicking contest” is the only mode where you can’t really get yourself in an advantageous position yet has the biggest disparity in terms of vehicle strength.

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You can fight and outplay cruiser with destroyer, and destroyers is a menace for sluggish battleships.

Same for boats vs Destroyers or any big ships. You just need to play smart. But if you don’t want, then charge strait at bigger enemy die and go complain on forum.

Do you expect average AA vehicle to fight heavy tanks in frontal projection?

When you reach battleships you will understand that even same class ships played differently against each other.

No destroyer is killing a battleship outside of IJN torps and that requires the BB to be blind.

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early battleships blind and not that well protected against any torps except anti submarines ones

And even Bismark could be ammoracked with weak US torps.

Beside that most of the trops have wrong explosives contained instead of Torpex analogue, when its been fixed they will be even more dangerous.

btw. recent datamines

Miscellaneous:

  • added torpedo foam parameters
  • added explosive mass parameters for underwater explosions
  • Torpex, HBX, HBX-1, HBX-3: added underwater TNTe

You can see torps from 20km if you look.

That’s irrelevant: no Bismarck with a functioning brain stem is letting a US DD within torp range.

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9km on Circle maps easily, same for EC where destroyer could spawn right in front of you.

btw. mk. 15 should go 13km on slowest speed

I see we’ve started goalpost shifting already.

More than enough time to evade US torps.

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Do you think they will model the torps that didnt have a trail as such in the future? Apparently Type 93s (and possibly other torpedo types) used pure oxygen and not air to burn fuel, as did most allied torpedoes, thus not leaving an as clearly visible bubble trail.

I think that might be a bit too strong giving the torpedo type that already dwarves every single other type of torpedo in game basically invisibility. (They have: Longest range, tied with some others, by far highest speed and by far (almsot double) the explosive mass of any other torp.

though, ofc it should strive for realism but i dont think setting the long lances even further apart from their contemporaries isnt a good idea atm. maybe with homing torpedoes, or simply make their trail harder to see but not basically invisible.

EDIT: wait a second…torpedo foam parameters??? but thats for (i think i heard there was something like this) the protection system that works with some sort of foam among others and has nothing to do with the trails?

It’s war thunder, you know.

Don’t know. In a perfect world we’d have fun and balance at all BRs as well as QoL stuff we do not have.

‘Type 93 Oxygen Torpedo Mod 0/Mod 1’.

Mk 15s will never hit a target in range mode unless it’s a bot.

That’s probably for the trail behind the torpedo.

Some day mk. 17 LL clone will arrive.

Damn if it is then what im afraid of might exactly be what is happening. 15 long lances on incredibly fast destroyers is already crazy strong, if you can’t see they are coming that just makes it annoying imo…I hope you will at least see the oxygen torpedoes somehow and not that they are invisible…93 kph invisible torps that basically oneshot every ship besides the 8.7s will be annoying af.

Just pre leviathans or whatever update added visible torpedo trails.

Where Bismark fight only Bismark for some chubs to not complain?

You mean, fixed what was broken?

Weird gymnastics but no.

Was it ever broken and just not added yet?