It’ll be even worse because then you’ll be pissing missiles at targets you either can’t see and being hit by missiles you can’t evade or on maps way too small for missile action which are already too small for battleship gunnery action
On top of the current issues plaguing naval. Don’t forget you’re gonna have to research through interwar and WW2 ships just to even get to cold war or even modern era DDGs/CAGs in the first place. Necromancy aside.
The Yamatos are firebombs, Iowa and Soyuz are the only ships worth the grind to end tier for.
Roma and Italia are in horrible places, France and Britain are free RP and Silver past 6.3 and 5.3 respectively.
So either there’s a new bug with replays or the most recent patch completely nerfed naval replays because ‘location temporarily unknown’ pops up and I literally can’t see where most of the members on either are.
I mean they have 2 45 mms at 1.0 with 2 12.7s and rockets!!! And then 2.3 and after is where gaijin said “fuck it” and just made them blatantly op. They need to make the blue water naval start at a higher br (like 5.0) so coastal can have more br ranges before they have to fight blue water!
Well, long before Gaijin stated that they don’t want to add ships bigger than a destroyer because it wouldn’t be fun or balanced. But the crybabies demanded adding bigger and bigger ships despite glaring issues. Now we have “leviathans”, but, just as Gaijin predicted, it’s unplayable and empty. The balance is skewered starting from 2.3 BR. And original coastal fleet is almost abandoned.
I remember Naval closed beta, it was the most fun time without the bigger ships ruining everything.
North Dakota is one of the most painful ships I have ever had the misfortune of playing. If you can stomach skipping it until the Arizona/Nevada, I suggest doing so. The ship is dreadful. Poor protection, terrible guns and it’s slow.
Yeah, “it was the first battleship added to the American Bluewater fleet”. Totally obsolete in today’s WT Naval battles. I try to avoid pre WW2 botes nowadays:
To be fair, one of the reasons Leviathans update caused top-tier naval to die off wasn’t just the blatent overpowering of certain battleships and lack of decompression, but also the destruction of how aiming is done, moving to an on-rails shooting system where the players no longer have to think through deflection, and instead and just put reticle on target and hold down the fire button, making it extremely easy to hit at distance and eliminating maneuver and having to range shots.
They hardly care about Naval. Wasn’t this reported on the dev server? Supposedly fixed now though.
Confirmed is fixed, BUT it still shredded all my ammo amounts AGAIN. FFS, they REALLY need to knock off this crap with ruining our Naval ammo’s every, single, update.