Maybe you misunderstood my phrasing. When I wrote “work” I wasn’t referring to availability, but game feel and functionality. If there was simply no friction caused by the change at all, there wouldn’t be multiple threads on the forums of people asking for the changes to be reverted.
Was it good on all distances and courses? No, it was not perfect, but game knowledge supplemented this. Besides, the new system is objectively quite bad for many distances and courses (I think most players in this thread would argue it is much worse at this than the previous system) and since less player agency is allowed in the new system, skilled players can no longer fire outside of the auto-generated solution to hit targets that the auto-generated solution was not ideal for. Furthermore, the new system further removes control from the players in that their cursor no longer directs the orientation of the guns, which prevents them from pre-planning approaches, turret angling and other tactics that require independent control of the guns.
Was it good for newbies? That is a good question. The main issue is that the naval tutorials did not explain how to lead a shot at all, and only demonstrated how to fire at stationary targets. It seems like the main goal of the change was actually to align the controls with the scenario presented in the tutorial-- there is no need to lead, it does so for you. The old system probably would not have alienated players if it had been better explained to them.
So you tell me, is this the best solution? Instead of changing the tutorial to better explain the existing game mechanics, Gaijin was right to completely change the mechanics and alienate players who learned and understood the previous system?
You’re literally pulling up people’s stats. That should have no place in this conversation, and you know it.