You’ve already stated that bots don’t count. There aren’t 5 non-bot players to kill in an Arcade Naval match, brah. Lobby can’t fill with real players cause no one is playing ;p lol. Get off it. Stay on topic, please.
No one knows what you’re posting . This is the English Forums. ;p If you want people to know what you’re talking about, post context, and rationale. You’re just filling the forum with irrelevant trash. [looks like you edited your previous post. You’re refuting my sarcastic reply to your ad hominin swipes. No one cares, and you’re off topic]
A part of me is into it. Keep this forum post POPPIN!
The other part of me doesn’t want the real discussion to get lost in the inconsequential and pointless (and rather confusing) flexing you’re doing @Kweedko
So, to reaffirm:
Current Aimbot Naval Arcade Mechanics are trash. We all hate it. Please give us back the agency we had PRE-Hornet Update.
Naval Arcade has lost any gameplay that gave it depth. There is no where to grow in it. The loss of HUD showing how and where your guns are, the inconsistancy with how aim works when targeting and when not targeting, all lead to a POORER gameplay experience.
Please, Gaijin, fix this. Give us back HUD for ships showing us where are guns are trained, and how they responded when we target vehicles. Allow us to manually adjust heights, like we once could.
These are starts to restoring Naval Arcade to serious gameplay. Not a mobile gaming farce.
He thinks that are critique is that it is harder or worse as an aiming system. That we “are just bad players whining about it.”
He misses the point that we’re saying- that it is EASIER and easier to a point of unplayability because of how unskilled it is. He literally had this argument with me months ago now- he did not understand the concept that “fun” is learning and demonstrating skill.
Gaijin just needs to reach out to us. Contact us. Say something on the forums. Say it in a community update. Even tell us to fuck off, at least then we’d know where the game is going and can make our decisions on whether or not we want to continue to invest time and effort into the game itself.
The total silence just screams to me that they’re waiting it out to see what will happen with player count- which makes holding the line and continuing to NOT play all the more important. Drop those numbers, drop that cash flow, month after month. We’ll probably finally see what, if anything, will happen with the next major update.
Also sorry guys that I’ve not been posting- I’ve been way too busy with the end of the semester and grading final exams. I’m finally free as of today though, so I can engage again on the forums.
Yeah. I feel like we’ve made it perfectly clear that it’s not fun. It’s SO UNSKILLED, it’s not compelling gameplay. As in, We don’t want to play it.
I don’t need to PROVE anything via my own personal gameplay. That’s not the point. I’m not INTERESTED in spending THOUSANDS of hours like I did before, because the gameplay is NOT Compelling. it is NOT interesting. It does NOT satisfy.
That’s the whole point. That’s what we’re all talking about.
I don’t need to have 10kills with no deaths to prove that point. It doesn’t make sense to ask for it.
The Mechanic is BORING. It is NOT WORTH spending time with. That’s what we’re saying.
Easy is not what we want. Easy is not fun. Do people play Dark Souls because its easy? lol.
We’re looking for gameplay that keeps us engaged. That is rewarding when well executed.
EVERYTHING about the current aiming mechanic is COUNTER to that. It is NOT rewarding. It is not compelling. It does not promote learning, understanding, growth. It doesn’t prepare you for more advanced gameplay in Realistic.
Lol. Tell me how I spaded near end tier BBs then, my trash talking, stat creeping, stalking friend? I don’t even LIKE playing at the BR, and I do it. To find the fun.
You’re a Troll. You’re here Trolling. Providing NOTHING of value. Putting down anyone who disagrees with you, and you do it alone.
It’s like you’re purposely sabotaging the conversation. Maybe that’s why people are reporting your posts.
I don’t know about other countries… because I only play German battleships.
But I feel that ships such as SMS Sachsen, Ersatz Yorck, etc… detonate mags very quickly, so I can agree with this post a lot.
Is this phenomenon only in German ships?
Hard for me to tell as I’ve been grinding out the german line myself. Even Scharnhorst sometimes detonates extremely quickly from a minor turret fire, making the mechanic very odd to figure out or rationalize.
Not only German, but because German ships has one of closest range between barbette and magazine, so they are the easiest one to be detonated by fire spread.