Déjà vu, you know what needs to be done and no it’s your ideas you want to promote so you post them.
ps-> it’s 2025 you can use a translator ;-) ;-) ;-)
Also the new faster Time to Die means you can when playing coastal not even make off the spawn three times in row, and be out of boats in less then 2 mins, but if you did manage to get a kill or two and have enough points spawn plane… but since you know you will be killed in an instant you instead ESC out, you get penalized with crew lock.
Why force us to spawn a useless plane that can’t survive more then a few secs?
You played absolutely dumb, sailing right at the enemy 3 times and dying, what you expected, that nothing to do with the changes, before them you would die the same if you do the same
Also in that game, was dealing with a congested spawn, torps on the spawn, and a spawn that is in LOS of the enemy spawn. Which still ignores my point that since planes are near useless we should not be crew locked for declining a kamikaze mission. People are sure right about your gaslighting.
His commitment is understandable. In the previous aiming system, where players actually had to use their skills to aim, he wasn’t a good player. In this new system, where aiming is automatic (players don’t have much to learn), and where many good players stopped playing, he is achieving very good results.
It’s especially visible, when you look at the scoreboards he shows on the forum. He can get great number of kills, because killing is really not hard when you don’t have to learn how to aim and your enemies are mostly AI bots. With the old system, killing AI bots still required a knowledge how to aim. With the new system, you just point at their ammo racks and hold the left mouse button.
Some people enjoy PVE and I don’t see a problem with that. The only question is whether it will be good for the game. Almost empty servers, almost empty battles, players killing AI bots, at least for now this is how the future of the Naval Arcade game mode looks like.
It’s also strange that so many people don’t understand why the devs decided to make AI bots stronger. This is a natural consequence of the fact that fewer and fewer players are playing Naval. The devs have their goals with how quickly players can progress in the tech tree (they admit it in their Q&A). With more AI bots in battles, the AI bots have to become stronger, so players suddenly won’t be getting much more RP/SL in battles.
There is a very high chance that AI bots will be buffed many more times in the future. They will always be bad of course, but at last e.g. their survivability can be increased (to slow down players progress). If you look how Assasult or Helicoper PVE game modes look right now, you will understand that the devs don’t want PVE to become a quick and easy way to research everything. And they noticed that Naval is slowly changing to PVE mode, that’s the reason why you see so many AI bots improvements.