Naval mode is finally dead

I haven’t found one - but I wonder how this could go live w/o any basic testing?

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same way as the fokker airspawn speed went live

it spawns at rip speed afaik

I know - sadly it seems common to some changes that they are not at all or even not properly tested.

Don’t know but naval players eating good today; CAS spammers crying lol.

Looks like it’s the same problem from 8 month ago reappeared.

https://community.gaijin.net/issues/p/warthunder/i/MZEl4Vg1GL25

This is not a random reapperance and this exacly what were disputing 500 posts ago!!
They are making changes and they never testing them!!!
They don’t test how it affects game play and after the last updates it is clear they don’t even test if they have the intendeed effect.

By the way you were insisting that “this is how the community works” and we were telling you that making the DEV server available does not mean the players will become free beta testers.

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as the re-appearance of old bugs happens quite often I really assume that they went back using old codes aka making developments based on older versions - deleting newer bugfixes…

Neat. AI botes got their fire extinguishing “buffed”, while they were working to nerf player’s damage controls LOL!

Bug report made:

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Yeah, just like we said it should be lol. I really hope they stop ruining naval. I still am not going to play OR spend money on War Thunder Naval until they “allow” me to use the old Arcade Aiming.

It’s a slippery slope guys. Everyone should have complained much more strongly when they first ruined the Arcade aiming. They will keep dumbing down naval unless we stick together and refuse these types of horrible changes that are turning Naval into a literal AFK mode.

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I’ve been muted for a week for saying things like that … lel

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We made a post about reward.
If you are interested in, feel free to comment

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They do not play this game at all.
My AA was firing at a B17 I couldn’t even see with my Aced crew yet.

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Were you playing with the Russian 37mm CIWS?
Are these things ever jam from overheating?
The Asheville’s 3" likes it very much to block, but well it is not Russian made… 😂

Play realistic, it’s way more worth to do than arcade.

Oh “neat”, yet another new bug to “nerf” our naval rewards! 💀

More naval related battles are happening on the forum than in the game, lol

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this was done quite often and intensly in several threads incl. a poll- there are much more posts vs thsi change as to the damage control changes - but unfortunately w/o any effort and even no response from GJ up to today

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I don’t agree, they turned a quirk learning gunnery game into something more balanced by changing the way aiming works, similarly new DC is at least an attempt to limit the invulnerability of bigger ships and increases the tankyness of those without large amounts of AA.

Maybe I’ll actually bother with NRB in the future since it offers something different now, but my feeling is that arcade mode’s indicators and helpers are actually ‘realistic’ because boats and ships have massive crews.

Considering this entire mode is essentially a mod for an air simulator it’s quite reasonable.

I know 😉 I made one of the those polls, which is still open and ongoing 👇 The issue is that not nearly enough people posted on the main/official threads when the dumbing down was announced. But this time with the damage control changes nearly everyone spoke up, intensely, and they changed to allow us to keep using the old system. That is one of the very simple things that I have been asking for since the aiming change: just let ME choose which aiming mode to use.

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And yet another reason why the aiming change to Naval Arcade was/is a terrible idea:

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