Thanks for the compliment. And this at a time when the SL you get for playing the top earning ship is 10x the top plane (Ju288C) and 5x the top tank in AB. (In RB it’s more like a 4x multiple for both).
After successive massive buffs to earnings in June 2023 and March 2025, with the mode earning players 4x as much SL now compared to other modes, they have managed to get naval up to… 1.5% of random games played and <5% of players.
That was the whole point of aiming changes. I see you are a new player in Naval, and your average SL per battle in this ship is 86111, which is higher than the average players SL per battle in the same vehicle according to StatShark, which is 57739. So, as a new Naval player, you are already above average, also because of the aiming system change.
This new aiming system doesn’t require any knowledge and this is good for new player, you don’t really have to learn anything to be effective. The only problem is that you also can’t improve much in the future, because this new simplified aiming system doesn’t really require any skill. I’m sure at some point most players will get bored with it.
In the short term this might work. We will see when StatShark release May/June stats. But it will be much more interesting to see what happens next. Whether new players will stay or get bored and leave. If they stay, it will be a huge success for the devs. If they leave, well Naval was pretty much empty anyway, so it was worth a try.
yea I played realistic naval before and biggest issue was waiting in queue 5 minutes to join match. Aiming isn’t bad but I can’t imagine playing it when Im doing so well on arcade battles. Also I think future of the naval mode is uncertain. Yamato and USS Iowa will rule the seas.
Is the lags still common in naval? Play 2 battles, after looong time and first battle was ok, next was soo laggy and cant hit anything… So? Common as was, am i right?
Well, it’s certainly dead for me at this point. I’ve given up on the grind. I just did the math, and for a 25 minute long match, with the queuing time included, at a pitiful 4k RP with a premium vehicle, it would take just under 350 hours for me to complete the current US Bluewater tree and be ready to start working on the Iowa.
If this were ground or air, I would have easily earned three or four times that amount of RP in a shorter match period where I performed worse overall. Naval’s research economy is a fucking joke.
it did not make so much difference when the game was enjoyable to play
the aiming change from the last ‘upgrade’ made the game a pain to play … these things have consequences no matter how much they are denied and shouted down
StatShark just released May stats for War Thunder:
You can see that Naval Arcade is still losing players*. Interestingly, Naval Realistic retained its player base from last month.
*Keep in mind that the Naval Arcade aiming system change took place on March 18th. So April and May are the first full months with the new aiming system that supposed to attract more players to this game mode.
EDIT: If anyone wants the total number of players in battles in different game modes as a text (so they can copy it easily), here are the summarized values:
Attract with what? There was no naval grind events which attract new players and drive players from other modes to naval, neither patch with content. And not will be in another month.
Ground RB shows where all players went in May.
You could also post number of battles per mode statistic.
If anyone wants to see how popular the different game modes are compared to each other:
Naval is the only game mode that lost players from February to May. I still wouldn’t call it dead (title of this topic), but it definitely doesn’t look good.
What the devs are doing with this game mode clearly doesn’t work, at least for now.