So you are making a fatuous silly argument in favor of the scumbag practice of kill stealing because either you do it or you couldn’t care less and you really have nothing to say?
I get the problem, and it can be a tad annoying at times. But the simplest solution to me, would be to implement a modified version of the pre-existing severe damage mechanic that was relatively recently added to air.
If 2+ players both contribute to a kill, then all players involved should get credit. Have a minimum amount of damage needed to be classed as contribution (that would be the hard part) and I would also apply a time-limit, so only players that suffeciently damaged the target in the last minute get contribution for the kill unless they applied “critical damage” like an ammo rack, then its forever, or something to that effect.
Its tricky. Unlike aircraft or tanks which are usually dead in one. Naval targets can take a beating, especially some of the top tier BBs. So its finding a fair way for everyone who contributed a kill to be rewarded for the kill. I think this is already done to a certain degree by having a notable amount of reward come from hits not kills, but not the full amount and kills definetly give a decent amount of score, notable in events.
had one match where I did some major damage to 3 different targets, but someone else (same person each time) got the kill and was nearly at double my score. So some improvements would be good, but I also wouldnt want it made worse by the “meta” being everyone trying to hit everyone instead of actually attacking 1 target and killing it before moving on,
Overall, I don’t have an issue with it since Naval itself is a slow paced game so I don’t give a damn about who gets the final hit in, since you get higher score overall from landing hits than the score for getting the kill credits from what I remembered. I’m just saying that if you want that kill to be exclusive because you landed the first volley or whatever for the sake of events, challenges, etc. that you mentioned, it can be done in a much faster paced gamemode, like lower BR coastal where boats are shredded within seconds.
But should Gaijin look into reworking the calculations so that the kill credit goes to people who does the most damage instead? As I have said in my first post, sure I’d be open to that.
The problem can be solved like in air, severe damage can be count as a kill. In the end, the player no longer needs to be annoyed that all his work has been stolen after he/she has knocked down 99%.
i just hit a destroyer that was already damaged with 2 x FAB-1000kg + 4 x fab-500sv kg sv
dropped as a stick stem to stern from a yer-2 ( m105 )
10 seconds later i get an assist
gfy
that is soo badly coded … even for gaijun badly coded