Ok I’m gonna say it: Naval kill credits are totally f’d up. In ground or air modalities if a vehicle receives between one to four hits, for the most part it’s toast. However —> Naval is a completely different story. You can be working on an enemy battleship or cruiser for 2 minutes, taking damage yourself in the process, bringing it down to 5%, then ZING ! in pops little-Johnny-jam-nut with the final killing salvo and totally steals your kill. This is total, absolute, complete BS with a capital-in-bold “B”. The kill should go to whoever deals the most cumulative damage period. No more, no less. This is NOT a rant, it’s a fact. And yes I know about the Naval fanbase size being 5 guys and 30 bots, but that doesn’t justify it not getting fixed. And who knows? If it was fixed, it might even get to be 12 guys and 30 bots.
Yeah, The kill crediting really ought to be for the player that did the most damage not the last shot.
IIRC aviation follows this supposed route but it’s rather buggy in my experience.
Still, IMO if a legitimate bot finishes off a ship, It sould acredit to the player as the RP/SL gains go nowhere for a bot & this is especially annoying when firing ammunition with expensive costs than some ships repair costs looking at you Ayanami class Destroyer with your 6700 sl shells.
But it’s even more rage inducing when a botters account ship takes the bloody kill & so that non legitimate player gets bombed to iron bottom sounds in a blue on blue action out of spite.
But to end on, A shared kill or assist counts as kill system needs to be implemented.
The funny thing about this is 90% of time you didn’t get kill assist neither 🤣
While it indeed sucks when you have tasks for getting kills. The actual SL and RP is calculated based on the damage done so you only loose just small amount of the reward (which is fairly OK IMO since the finishing of should be rewarded too).
Nah that isn’t a consolation.
Straight up, I want the kill I earned
Yeah losing the satisfaction of the kill can be really annoying even if you get the damage rewards
You didn´t kill it. You got reward for the 60, 80, 90% or so damage you actually done. But kill revard is simply for finishing the enemy nothing more nothing else. You get rewarded proportionally to what damage you have done kill reward is just small amount of that.
NF aren´t about kills but about the damage done and it is fair as it is.
lots of lions and rp for most of the kill is only a part of it
if you need x kills for a task and others snitch the last shot you are left with zip and square zero for the task
i was a bit dubious for the current air change where severe damage gives you kill credit … after experiencing it for awhile it seems to be working ok and should be introduced to naval as well
this goes even more with torp kill requirements for a task
just as a test i used the current warbond shop prize pt 174 and fired 4 torps ( 178kg tnt each ) at the destroyer
all 4 hit … 30% crew left … 30% hull left … it took 30 or more seconds to register as destroyed
2nd test … 25% … 19% … did not sink … stopped test after 5 mins … still alive
the slow death is what is killing the torp kill task and encouraging kill poaching
they change things … they never bother with what the change changes
Yeah, and although others don’t care, there are other kill based tasks (e.g. medals, event vehicles) that makes kill credit essential. Honestly I think the only people who are not in favor a damage weighted kill metric are those who are actively kill stealing … (and you guys know who you are)
P.S. Say Hi to Joseph’s Piano for me, lolz
yup
they are not hard to work out
look esp at the skr users
Its mainly SKR-7 players with their auto dual turrets. Whenever a targets get low crew due to others working on it, they switch over fire and ofc get the kill with these perma firing gun turrets.
Kill has the meaning of landing the killing blow, and that should never be in debate.
I would, however, very much be in favour of introducing a version of the new Battlefield-style “assist counts as kill” system that aircraft now have.
Same with tanks ,you can set tank on fire 3 times then somebody else kills it and you get nothing.
Also watch your end of match rewards …it will show kills/assists/hits…then you go to post match screen and you lose some kills/assists .
It is one big bugfest.
I don’t think it actually works, fires, shell room explosions and other types of secondary damages appear to get attributed to no one, I think the % of crew lost to those just gets handed to whoever steals the kill.
I’ve always rationalized it as you get more points landing hits than kills so the only thing that is lacking here is the dopamine hit of Target Destroyed
. That being said, I’m not against the idea of working in a mechanic where the game tracks who has done the most accumulative damage on a target.
I agree, it is really unfair
At least they improved the kill system in the plane game
But in the ship they didn’t pay attention to it at all. I shoot all the time at an enemy ship and one person shoots at it at the end and takes all its points. It’s really nerve-wracking.
Nooo you get cheated out of any kill based metric, like events, medals, etc. Also it’s a game, its about the dopamine.
I can’t speak for medals since I don’t care much about that but events are calculated through mission score now, so what you accumulate from hitting an enemy a crap ton of times goes into that. If you do need that kill counted, it might be worth it to go to the faster pace of coastal where you can get a kill in a matter of seconds.
As for the dopamine hit of a game, it’s nice to have sure, but I generally just see it as a contribution for the team so I don’t mind it too much if the kill goes to someone else.