Yeah losing the satisfaction of the kill can be really annoying even if you get the damage rewards
You didn´t kill it. You got reward for the 60, 80, 90% or so damage you actually done. But kill revard is simply for finishing the enemy nothing more nothing else. You get rewarded proportionally to what damage you have done kill reward is just small amount of that.
NF aren´t about kills but about the damage done and it is fair as it is.
lots of lions and rp for most of the kill is only a part of it
if you need x kills for a task and others snitch the last shot you are left with zip and square zero for the task
i was a bit dubious for the current air change where severe damage gives you kill credit … after experiencing it for awhile it seems to be working ok and should be introduced to naval as well
this goes even more with torp kill requirements for a task
just as a test i used the current warbond shop prize pt 174 and fired 4 torps ( 178kg tnt each ) at the destroyer
all 4 hit … 30% crew left … 30% hull left … it took 30 or more seconds to register as destroyed
2nd test … 25% … 19% … did not sink … stopped test after 5 mins … still alive
the slow death is what is killing the torp kill task and encouraging kill poaching
they change things … they never bother with what the change changes
Yeah, and although others don’t care, there are other kill based tasks (e.g. medals, event vehicles) that makes kill credit essential. Honestly I think the only people who are not in favor a damage weighted kill metric are those who are actively kill stealing … (and you guys know who you are)
P.S. Say Hi to Joseph’s Piano for me, lolz
yup
they are not hard to work out
look esp at the skr users
Its mainly SKR-7 players with their auto dual turrets. Whenever a targets get low crew due to others working on it, they switch over fire and ofc get the kill with these perma firing gun turrets.
Kill has the meaning of landing the killing blow, and that should never be in debate.
I would, however, very much be in favour of introducing a version of the new Battlefield-style “assist counts as kill” system that aircraft now have.
Same with tanks ,you can set tank on fire 3 times then somebody else kills it and you get nothing.
Also watch your end of match rewards …it will show kills/assists/hits…then you go to post match screen and you lose some kills/assists .
It is one big bugfest.
I don’t think it actually works, fires, shell room explosions and other types of secondary damages appear to get attributed to no one, I think the % of crew lost to those just gets handed to whoever steals the kill.
I’ve always rationalized it as you get more points landing hits than kills so the only thing that is lacking here is the dopamine hit of Target Destroyed
. That being said, I’m not against the idea of working in a mechanic where the game tracks who has done the most accumulative damage on a target.
I agree, it is really unfair
At least they improved the kill system in the plane game
But in the ship they didn’t pay attention to it at all. I shoot all the time at an enemy ship and one person shoots at it at the end and takes all its points. It’s really nerve-wracking.
Nooo you get cheated out of any kill based metric, like events, medals, etc. Also it’s a game, its about the dopamine.
I can’t speak for medals since I don’t care much about that but events are calculated through mission score now, so what you accumulate from hitting an enemy a crap ton of times goes into that. If you do need that kill counted, it might be worth it to go to the faster pace of coastal where you can get a kill in a matter of seconds.
As for the dopamine hit of a game, it’s nice to have sure, but I generally just see it as a contribution for the team so I don’t mind it too much if the kill goes to someone else.
So you are making a fatuous silly argument in favor of the scumbag practice of kill stealing because either you do it or you couldn’t care less and you really have nothing to say?
I get the problem, and it can be a tad annoying at times. But the simplest solution to me, would be to implement a modified version of the pre-existing severe damage mechanic that was relatively recently added to air.
If 2+ players both contribute to a kill, then all players involved should get credit. Have a minimum amount of damage needed to be classed as contribution (that would be the hard part) and I would also apply a time-limit, so only players that suffeciently damaged the target in the last minute get contribution for the kill unless they applied “critical damage” like an ammo rack, then its forever, or something to that effect.
Its tricky. Unlike aircraft or tanks which are usually dead in one. Naval targets can take a beating, especially some of the top tier BBs. So its finding a fair way for everyone who contributed a kill to be rewarded for the kill. I think this is already done to a certain degree by having a notable amount of reward come from hits not kills, but not the full amount and kills definetly give a decent amount of score, notable in events.
had one match where I did some major damage to 3 different targets, but someone else (same person each time) got the kill and was nearly at double my score. So some improvements would be good, but I also wouldnt want it made worse by the “meta” being everyone trying to hit everyone instead of actually attacking 1 target and killing it before moving on,
Overall, I don’t have an issue with it since Naval itself is a slow paced game so I don’t give a damn about who gets the final hit in, since you get higher score overall from landing hits than the score for getting the kill credits from what I remembered. I’m just saying that if you want that kill to be exclusive because you landed the first volley or whatever for the sake of events, challenges, etc. that you mentioned, it can be done in a much faster paced gamemode, like lower BR coastal where boats are shredded within seconds.
But should Gaijin look into reworking the calculations so that the kill credit goes to people who does the most damage instead? As I have said in my first post, sure I’d be open to that.
The problem can be solved like in air, severe damage can be count as a kill. In the end, the player no longer needs to be annoyed that all his work has been stolen after he/she has knocked down 99%.
i just hit a destroyer that was already damaged with 2 x FAB-1000kg + 4 x fab-500sv kg sv
dropped as a stick stem to stern from a yer-2 ( m105 )
10 seconds later i get an assist
gfy
that is soo badly coded … even for gaijun badly coded