Naval Enduring Confrontation Player Leaving Problem

Funny, JJPuffanStuff is definitely a different player to ParryACO, have met both in matches before. But JJ did kinda make me intrigued to use aviation again to which I rarely use due to knowing how devastating all forms of AA is, the bomber buff is godsend for at least making attack runs but AI AA will still smite a player in the long run.

My first attempt with a He 111 H-6 post update was met with the AI controlled 20 mm firing one burst & causing a pilot snipe, basically fouling my attempt to use the buffed airframes.

Meanwhile outside of players, certain ships still basically nuke player aircraft, example the Restigouche class Destroyer HMCS Terra Nova DDE-259 which AI get a HE-VT spamming vessel that snipes players still.

I do feel like naval AI AA should be tone down again, it was nerfed for player ships last year but nothing changed for the AI’s annoyingly. Of course this doesn’t change player skill for downing aircraft which will vary between players & AA weapon types/ quantity of AA at any BR.

Likewise with me on multiple occasions.

So that in effect, for players paying attention, there is no net nerf. For oblivious players, it is a steep nerf. For players willing to press Alt+1/2/3 (or whatever they bind different gun calibers to), it is a buff. CAS will become easy enough to kill provided you put in some actual effort to kill it. But no longer will it just die when you aren’t paying attention. By making the counters easily available and strong for those who learn it, the people complaining about the loss of their AI shield lose the excuse to complain, as every user who does adapt will then laugh the complainers out of the room. And this is just for ships without radar units on board - ones with radars will be hilariously easy to kill planes with. If you pick a ship that has bad AAA, that’s a weakness of that ship, which most of them do not have save for a handful of reserve DDs and a handful of early BCs/BBs.

Currently Naval CAS has essentially zero functional purpose, and the overwhelming shooting accuracy of AI-controlled gunners is one of the main things to blame for such. The vast majority of planes famous for sinking ships in many trees are literally incapable of surviving attacks when used as they would have been in reality due to the AI gunners existing. Sure, certain obscenely large bombs work, but most planes don’t even have those.

There’s also a pair of player titles specifically around torpedo-killing ships with aerial torpedoes - but for the vast majority of planes this is functionally impossible due to the existence of AI gunners.

I already know this - but when the really nasty 37-57mm AAA guns open up at 4km away, that makes the vast majority of aerial torpedoes unable to even reach their stated ranges to begin aiming to drop them. I know full well about their arming distances.

American torpedoes have only 3.6km range on the useful Mk.13/44 type. Japanese torpedoes have 2km range at most. Russia has just one prop torpedo plane with 4km range. German and Italian torpedoes have 3km range at most. Sweden has exactly one torpedo with hilarious range on one 1.0 bomber, but has no navy to use it with. Britain has one torpedo with 5.5km range but only a couple planes to actually use it with. In order to aim torpedoes properly you need to fly straight, level, and sometimes slower than your normal speeds - during which time the AI gunners will annihilate you.

I would remove AI gunners on all planes in the exact same manner, FYI. The mechanic itself is unbalanceable regardless of the platform.

And the problem with AI-controlled anything is that it is completely omniscient in its attention span. Unlike a player, you can do absolutely nothing to get the jump on it and kill it before it kills you save for “lob an obscenely large bomb only a dozen bombers in the entire game happen to carry.”

The AI ships all operate as if they are in Arcade Mode regardless of what mode they’re actually in. This applies to AI-controlled planes, tanks, boats, and ships.

I see AI-controlled gunners on anything, be it a bomber/attacker/heavy fighter, a boat, a ship, airfield AAA, or anything else as fundamentally unbalanceable. Bombers in Air modes already had this problem years ago and ran into its inability to be truly balanced, to where Gaijin just said “well fuck it” and rendered AI gunners so pathetically weak that players have no choice but to manually aim them. I would simply make that official for all vehicle types.

It is beyond silly that the plane types which are the vast majority of anti-ship planes - single-engine torpedo/dive-bombers such as the Helldiver, Skyraider, or others - are currently near-incapable of killing ships without also dying in the process. And AI-controlled gunners are the main culprit because they cannot be distracted nor surprised, unlike actual human player hands can. It takes away agency from the player who is trying to get the drop on someone else and protects the idiot who isn’t paying attention - that is wrong.

Like a normal player would which, in this case, makes removal of AI gunners pointless since either way you were going to get smacked out of the sky.

Then use bombs. This isn’t difficult. Especially since they can kill battleships with just splash. (Had two kill my hms dreadnought outright with nearly 70% crew left from an AD-4 that missed yesterday after the borderline worthless 76s actually did their job and tore off a wing.)

I can give examples of at least two people who can top charts in just PT boats and aircraft in 6.0+ match ups and I’m certain there’s plenty more I don’t know. Considering how worthless some AA suites are, even on a target that’s flying slow and straight at the defending ship, there’s no reason to remove AI gunners other than ‘I don’t want to adapt’.

I do not mind getting smacked out of the sky if its a player actually manning his/her guns to do such. It means I failed to surprise the person in question, that it’s my error, and I paid the price for it.

And what if I specifically am wanting to get the player titles for torpedo bombing?

Furthermore, most single-engine dive bombers or fighter bombers have to get so close to the AI flak wall that they almost always get annihilated in response.

Just because a few weapons still work does not change the fact that AI gunners are fundamentally an unbalanceable system.

Then target BBs without AA walls. There’s plenty.

Or you think it’s unbalanceable.