i mean im fine with removing them entirely
You’re not seriously saying that half of the Japanese tech tree should be removed right?
so what would be your victory conditions
wt is geared around 12-15 min games so moving that is not going to be easy
in the lower tiers and in coastal caps are not a bad game type … much better than circle slugouts
No cap zones remove them completely nothing about the japanese
just kill the enemy team once the enemy has no ships its over and naval matches last more than 15 minutes regularly its different from air and ground
It’s simple; they get rid of the 12 to 15 minute strategy for higher tier bluewater.
Push the matches to 17 to 20 minutes. Minimum.
This isn’t WoWS. Nor would Naval survive copying WoWS.
yeah i dont think most people understand high tier naval is a lot longer than other modes and shares little with them you can make as much as air but the game has to last longer
‘BUT NAVAL IS BORING BECAUSE IT’S SLOW’
wait til they realise most dreadnoughts are actually faster than most armored vehicles.
The sense of slowness is due to how colossal ships are in comparison and the distances they have to cover. The 10 or so minute format used to exist at top tier naval; it was called everybody using Scharnhorst.
And everyone knows how miserable that was Pre-leviathans.
‘BUT THEY COULD JUST PUT SPAWNS CLOSER’
Yeah, that used to happen too.
And Scharnhorst took the concerted effort of an entire team to kill one. And that lone Scharnhorst would likely kill 3 of its enemies in the process before it finally sank. Or it decided to let you hammer it for zero damage (and not repairing damage) while its teammates erased you for focus firing it.
If they did it now, replace Scharnhorst with an angled Soyuz. Or five.
Oh wait, they did do it, it’s called the single circle maps that invalidate every ship with more than 30 second reloads.
maps do need to be smaller its very difficult for most ww1 bbs to hit any where near 6 miles
ww2 BBs have a massive advantage there cause there range finders are so much better
and IOWA is just as OP in current meta as SOYUZ shes almost as survivable as scharnhorst in her prime
yamato is also probably the worst ship ingame too why she is 8.7 i have zero clue
You either make the maps smaller which drastically biases ships like Soyuz, Nagatos, Bismarck, Iowa or SoDak in an up tier or you completely invalidate cruisers or even DDs in a downtier because now they have no chance of evading incoming fire.
One only needs to play 5.3 CLs to see what it can be like and get a downtier into the 4.7 maps
we need different map sizes for different brs
We technically have that right now. 5.0+ gets BB sized maps.
Which allows DDs and cruisers to not be harassed by incoming fire with even basic evasion. Aside from bot boats.
What needs to be done is additional spawn locations for some maps solely for battleships so can spawn in at 20 or even 25km out.
This alone would be a tremendous survivability buff for Yamatos alone.
This is definitely THE discussion we as a community should be having right now!
Do I think it makes sense to remove the objectives we currently have completely? Possibly, but only with a well thought-out replacement. Does it make sense to keep them as-is then? I would argue absolutely not 😂
I’m not confident I’ve seen any great solutions in here thus far, and I know this is a bit of a non-statement because I honestly don’t believe I’m knowledgable enough to offer a genuinely compelling solution myself here, but if we do come up with some way to make naval as a game mode even remotely close to the grandeur of what actually took place in the real world (which I think we can agree the current state of naval game modes do nothing to achieve)- everything else will follow naturally…
Fingers crossed the right history buffs come along and the brainstorming begins to yield intriguing results 🤞
Every time I get a 3 cap map in 8.0-8.7 and try to play them I’m reminded why I usually crew lock and move on.
I’m here to play a battleship, not spawn a PT boat and on ships without floatplanes there’s literally nothing you can do even if you charge full speed at the caps to try to prevent it from ending immediately.
That map has so many rocks and so many chose north where all the islands are so everyone up there got nothing and the little damage done was mostly shooting the south side bots.
That match was a complete waste of 10 minutes for everyone involved outside the people who padded their stats
Battleships and tiny circles an eternity away are not compatible or enjoyable for anyone but those looking to pad their win rate.
Palau Islands seems to be designed as a mid to close quarters brawling map with all of the routes into and around B.
A solution to fix this map and make it more fun is to set team spawns to east and west with one in one corner and the opposing team’s in the opposite (IE team A gets a northwest spawn, team B gets a southeast spawn).
With some minor adjustments to terrain, it’d be perfect for exactly this type of play.
By which you mean those with enough foresight to have a mixed lineup capable of exploiting various types of map and game to their benefit.
Unlike you it seems.
As a result this falls firmly into the bucket of being a skill issue for you.
Yes because a single COASTAL boat should completely dictate a TOP TIER BLUEWATER match.
The answer is simple; split bluewater and coastal so coastal cannot spawn in bluewater.
Yes because Japanese coastal boats are notoriously competitive against pr206s and their like.
If I wanted to play coastal I’d play coastal, not go to the top tier region to end a match before anyone gets the chance to actually play the ships they spawned it or expect people to J out at the beginning and waste one of three spawns and eat a massive repair bill.
Every match ended by a single boat is a complete waste of time for everyone on both teams and results in non-existent SL and RP for a mode that has long queue times to find matches to begin with.
Cap zones are fine for pt boats but at br 5.0+ they need to eliminate pt and planes being able to cap, it’s completely ridiculous that players can’t enjoy playing a bluewater ship without the game being cut short by some clown in a pt boat or plane getting all the caps when the bluewater ship has ZERO chance to counter.
Huh? Imagine you wan’t to play battleships, but need to spawn a PT boat to counter caps.
This defeats the purpose. its no foresight, its simply unfun.

