Keep in mind, the Video shows Forward and Backward Scanning, so in case for the NASAMs radar its just 1 scan/update missing
that would still be doubling the update rate which would massively improve the system
especially given that when that occurs would be a half second after the scan, and for TWS to give an accurate position it needs to scan something twice, so it would go from needing 2 seconds after acquiring to be able to engage down to 0.5 seconds
and given the software updates and hardware updates the later versions would 100% be scanning both forward and backwards
Or in other words, it would be a AESA Radar )))
You got sources?
no, but it would be possible through software changes, and fit the vague claims like “improved target tracking”
Ok, but without sources you will never see that (insert Evil Laugh from a TRML-4D pov)
If you look at the attached sources, back-scan is basically scanning in opposite rate of the mechanical scan rate. In other words, if the the radar rotates forwards, so does the beam, but using electronic back-scan, we can steer the beam back to the old position.
For instance, the beam is at 0°, but due to mechanical rotation of the entire array the beam is shifted to 1°, but using electronic back-scan, we can steer the beam back to the 0° position, in order to revisit the target or increase CPI for higher doppler resolution for instance.
The IFF is not being called back scan. I think the brochures even just say it’s a secondary radar, so it just works independently I suppose, and then data from both the frontal array and the IFF are put together later down the line. I don’t really see the problem anyway.
true, but if anything I feel like gaijin is more likely to skip to the AESA one (it should already have constant target updates like every other ESA radar in game) in which case it probably would get an even better refresh rate
so it should just scan ~180 degrees infront of the dish
not just 1 line (which is weird anyway)
but calling that back-scan is just a bit of false marketing then xD
If you look even closer, it’s not the full 180° in front of the radar, but only like a 5-7° sector centered at the direction where the physical array is looking at. I wouldn’t call it false marketing still, but yes it’s not very impressive. It’s really just because it lacks phase shifters for azimuth scanning.
This is I think mainly because the Sentinel is adapted from the TPQ-36, which is only made for tracking munitions. The TPQ-36 is 90° rotated, so it instead has very poor elevation steering instead, but that is fine design wise, because you don’t need to keep track on munitions flying high over you, because you only have to track them for a small sector and then you could calculate the entire ballistic flight path from that, so adding extra phase shifters to steer in elevation for that wasn’t needed. But I suppose for the Sentinel this isn’t super ideal.
No, that’s not how that works.
Back sczn is correct, as it scans backs to where it was before.
And back scan purpose is not to create a second set of beams positioned against the normal aperture rotation, it’s purpose is to send a smaller dedicated beam away from the radar rotation, first to confirm if the target is there, so a situation where the radar detects something using it’s main beam, and after it swept away, it sends a dedicated beam to the location of that target, to check if something is still there, or if it was a false. When it is tracking something already, it is using back scan to update that target more frequently than only while sweeping with the main beam.
In case of of Sentinel, it is a very small areas, mentioned here TRML-4D can do it in a 100 degree arc, but the purpose stays the same.
Actually in this instance I did update a report internally regarding the incorrect specifications for the radar in question with information regarding the correct interpretation of what “back scanning” meant in this context.
So while yes I cannot direct the devs to do anything, I did ensure this information was on the report.
Would be cool if possible :P
So like some sort of backwards SAR / DBS, using the relative angular movement of the target against it?
No imaging takes place, it means increasing radar ability to diffirentiate between doppler signals
Additionally to above, increasing CPI to increase doppler resolution comes from fourier analysis, where tau = 1/f_d.
So in order to distinguish closer delta f_d, we need a longer observation time.
Was more reported on it? Like it not being supossed to cover the full 65° elevation range in a single 2s rotation. I don’t think it’s beneficial for game balance, but it’s technically ahistorical currently.
Yeah it’s basically a non-update: by doubling its scan speed but removing the the backscan,the NASAMS and the CLAWS retain their old scan speed lmao
I think it might actually be a slight nerf
because iirc it was at 16 rpm not 15
the rpm now is 30