I would much prefer new and unique aircraft, and the Russian tree doesn’t have any holes that require plugging, one could argue that they lack a good high alt fighter, but the game rarely plays out at high alt and the Allison engine in the Mustang 1 sucks at altitude anyway, it was mostly used for ground attack and low level photo recon.
Take my comment as more a statement of it being in line with Gaijins policy of adding vehicles, rather than support of adding it, or of copy paste in general.
I personally prefer vehicles to have some unique modifications to justify adding them outside the nation of manufacture.
Yes, it saw service training pilots. But I do see what you mean, I do need to change it, I meant it never saw service at the front.
This post was changed a few times, and I forgot to go back and reword certain things. Thanks.
The key word is “handful”. The matchmaker has no context for this, so with all the people buying the soviet mustang it’ll almost be as if they’re mass produced.
And? I don’t really have an issue with it. There’s no real difference compared to other limited-production or one-off vehicles like the XP-50 and La-200, which are widely used in the game as if they were mass-produced. This is intentional. Gaijin and the game don’t really factor in real-world production numbers, so it’s irrelevant in the context of gameplay design.
Believe it or not some of us care about realism, but I can see why that can be forgone in favor of gameplay. However irrelevant it is in gameplay design does not mean it remains relevant in gameplay, though. It’s quite annoying to consistently die to good, powerful fighters in large swaths that you know barely, or in the case of the ho-ri production, never existed. Especially in a game branded as “realistic”
Realism doesn’t always equate to 100% historical accuracy, especially not in the way you’re implying, with restrictions on prototype or limited-production vehicles. Last time I checked, the actual goal of the game is to simulate how each vehicle behaves as realistically as possible within gameplay mechanics, not to recreate exact historical deployment numbers.
To be blunt, this game likely isn’t aiming to be what you’re expecting. It’s not trying to match the level of historical fidelity found in sims like IL-2 Great Battles.
I get where you’re coming from. I’ve felt that way before, too, but I’ve adapted to it over time. It’s never been a major issue for me.
Maximum historical accuracy… this word has lost its meaning when describing the Air Realistic Battles long after Air RB started throwing mixed Allied and Axis teams together regularly, with Pacific maps as the rare exception.
Was flying the Finnish BF-109G2 yesterday, the task was to defend Stalingrad, with a team that includes German planes while USSR was on the other (attacking) side…
The AI slop is strong in this one. At least check your text first.
Also very disappointing how there aren’t even rough dates when these arrived to Soviet Union.
Among the huge lack of information, this sounds like a guess written by someone. More like sending 10 aircraft to the front isn’t that effective. Still it would be nice to know where that training unit operated as some of them familiarized the pilots on less intense fronts.
What’s with armament? Why wing .50 cals were removed and .303 changed to .30?
There’s tons of information I needed to add to the post and change after I submitted it (I shouldn’t have) you’ll see some things change on this post today.
You used to be able to edit the post while it was pending on the old forum.
I did some research on this, and it turns out the aircraft was the P-47D-10. The razorback P-47D-22-REs were also used by Soviet pilots, alongside the bubbletop P-47D-27s, which we already have in the game.
Anyway, we’ve digressed here. Send DM to me if you want more info or sources on this.