This has been a long-standing issue but MITL is only going to reinforce this problem greatly. Helis can spawn, fire, get kills and rearm without really moving an inch. Not only does this give them effectively infinite ammo, and allow them to overwhelm any SPAA with ease, but by not moving, they are also effectively immune to aircraft radars and any ARH weapon. And any damage they take can be repaired easily, a kill shot, might not be a kill shot, if they can land and repair.
So what needs to be fixed.
Move the heli pads MUCH further away. On an extreme end, this could be as much as 40km away based upon maximum effective ranges for something like the Spike-NLOS at around 32km. This way there is still at least some travel too and from a heli pad before they can fire or rearm. This prevents the tactic of just spamming MITL weapons from the heli pad and rearming instantly.
On a lower end, this could be 20-25km, but this doesnt entirely mitigate the tactic on these very long range weapons.
The increased ranges though should be proportional to the BR. It should be greater than the average weapon range for that BR. Only top tier MITL helis should have helis pads that are extremely far away. It would be unreasoanble for a 10.X heli with 8km Hellfires to spawn even 20km away, though I do think the current 4-6km is too close, and so that should be increased to around 10-15km
Quite frankly. Ive felt this has been needed for a loooooong time, with heli weapons exceeding the closest pad for years, and the short distance allowing a lot of helis to limp back to a base with ease and repair damage that quite frankly, should have killed them.
Adding travel time and forcing them to move also makes them more vulnerable to fixed wing CAP, as they will appear on radars and be engagable with ARH missiles.
An example from Sun City (given its being overhauled this major)
Spoiler

The closest heli pad is 4.5km away from the objective and about 6km away from the enemy spawn
The rear heli pad is 7km away from the objective and about 8km away from the enemy spawn.
Both are well within range of most, if not all FnF ATGMs, let alone the much longer ranged MITL weapons, that on the low end are around 16ish km iirc. (Heck, they are in range for most SAL Weapons too)
- Yes
- No
