Gaijin has yet again overhauled the system at some point. Shvak no longer disintegrates planes, even Type 99 Mk 2 needs more than 1 shell to rip a wing or tail off. Weid. It happened at some point before the last major patch I think, but I wasn’t paying attention since I only play a few matches a week nowadays.
Explosive rounds were so effective that there wasn’t any point having any other type of rounds.
I hope this change means that they are going to re-work the current system.
Personally I’m under the impression that the recent performance wasn’t intended either, but was just the result of buffing shell fragments before the realShatter fix, resulting in guns dealing way more damage than intended, after the bug was resolved.
I hope that at one point loading HEI with 5g explosive and 5g incendiary results in more kills than loading just HE with 10g of explosive.
Now imagine:
German shells not passing through Soviet planes.
Shvak AP-I actually being recognised as sub-caliber and having its damage slightly toned down on some instances (it’s a light 15mm penetrator, as opposed to German full caliber penetrator with about 110g of weight + filler).
IT, I (especially 30mm) and British SAPI actually working properly due to low-explosives being recognised as actual explosives.
One can only dream.
😍
- Tail heavy kinetic rounds becoming unstable after striking the sloped surface of a plane, reducing armor penetration.
- Incendiary rounds having different “penetration depths” depending on incendiary volume and shell speed instead of being RNG
- Fragments being dispersed by the momentum of the shell
The list is near endless
It’s a bug, idk what exactly caused it but even the Mineshell became worse in general if you take a look at protection analysis.
It won’t detonate against 109 wings now unless it hits a component.
Also very poor damage / spread shown here:
So they must have set the fighter aircraft skin thickness to below 0.4 mm of steel across all nations (before it only applied to Soviets). Fun way of crypto-nerfing M-geschoss.
Of course every other 20mm has the same 0.1mm fuse sensotivity, and Germans got by far the worst fuses even though absolutely no historical data substantiates this claim by Gaijin.
BTW they must have changed something regarding fires too - I had S*itfire get shot multiple times in the nose and wingroots, result - black nose, black engine on fire, black wingroots, and it burned for like 3m and only died because it crashed, even though the pilot must have been well done by the time it happened (of course he sustained no damage from fire engulfing the cockpit).
I think that’s it. Because I noticed that Japanese 30mm also didn’t fuze on planes most of the time.
There was however already a bug report on that issue that’s already 2 weeks old.
So maybe they changed the thickness of plane structure even before the patch.
So german and other cannons which made to explode on enemy airframes, just don’t fuse anymore? Whats their point then?
Well, the best thong is, I reported M-geschoss not fusing on Soviet airccraft years ago and nothing has been done. At one point I got informed the “bug” is not ridiculous fuse setting for M-geschoss (the least sensitive HE fuse among 20mm cannons, by far) but that Soviet fighters have skin too thin and they will fix it eventually.
Yeah, they’ve fixed it allright. :D
No, it was confirmed by tech mod canon damage is currently working correctly.
There was nothing in the datamine’s suggesting that.
What exactly is “working correctly”?
The damage we had previously before the newest patch dropped.
It wasn’t working correctly, it was laughably over the top. But the devs do not even play their own game so I guess thermonuclear 20mm made sense to them.
Time to make an update. We’re back to “every 20mm is a nuke launcher with sole exception of MG151/20 which is kinda meh”.
mg151 are just nerfed to shit and others are overperforming cuz u cant have fun with Germany…
I prefer the game when 20mm’s hit hard.
Just tweak the 151 up a bit to match, and call it a day.
They are not hitting “hard”. They are waaay beyond “hitting hard”.
We can as well switch to 20mm insta-gib mode at this point.
30mm? Pointless. .50 cals? Inadequate.
Basically for anything with 2x20mm it’s mostly point and click with exception of some very unlucky shots and some bombers that seem to be going full beast mode.
Or we just make guns do what they supposed to do.
Gun damage really only boils down into three categories of players:
Players who want realistic damage.
Players who want guns to hit hard.
Players who want their guns to hit as hard as others.
In the last 10 years there was not a single hint of realism when it came to gun damage.
At one point all that matters was explosive power and you basically had shells that hit 3 or 4 times as hard as others because of that.
We’re still at the point where anything that isn’t either explosive or armor piercing is basically trash and damage comes down to RNG mechanics or random developer implemention.
We had times when Hispanos and ShVAKs were complet trash and the same gun but with US ammo was the best 20mm in the game.
We also had times were you better equip your 3 MK 108s to shoot down B-17s for the trade-off of having aweful ballistics against fighters.
It wasn’t very hard to shoot down planes before they made 20mm cannons deal 30mm damage.
The performance of 20-23mm shells would already massively increase when direct hits to fuel tanks would start fires instead of having worse chance than a single .50cal API.
Same with API and Incendiary rounds. The current implementation of having a shell pass through a plane while having X fire chance is just way to basic and outdated.
We have modern Jets and weapon systems but the damage mechanics are almost the same as 10 years ago.
Well, now historically supermeh Hispanos are super op ingame. Historically praised MG151 and its infamous mineshell is bleh. Brits have quite some influence in WT, tech and suggestion mods I guess.