The main problem is that Gaijin is relegating these long range system to frontline combat, which makes absolutely zero sense in the setting the game is set in. You are lucky to get a single kill with these new systems when a plane is less than 5 km away, which is better suited to SHORADS range.
The problem with SPAAGs is that they quickly lose their effectiveness in top tier, but are great at intercepting munitions and dealing with helis if we are talking about AHEAD.
That said, the only way for the new AAs to be more effective is to actually give them dedicated spawns (and hopefully random ones so that it doesn’t become predictable), that are in the back of the maps as they would be in real life. This would have much of a positive effect in the game and it would give room to things like SEAD in GRB and Datalink for shared radar data for friendly SPAA and jets.
Like it would create this dynamic where you have to pick ARMs over AGMs to deal with either tanks or hunt for radar systems. Which would give tank players a much needed break.
We have 100 km range SAMs now and can barely use 10% of their range, WW2 Ground Forces can no longer cope with the complexity of modern equipment.
i fully agree. GRB is in a much needed state of physical (map) decompression.
with all that in mind i still would love to see the end of SPAA systems to be a comprehensive Fortress that can make modern GRB worthy of the name.
i would love to see dedicated teamwork to overwhelm air defense systems and the skies filled with tracer fire and explosions all around.
adding to what @DevilO6 said
the overall purpose of the gun based systems is to cover the shorter ranges. a pantsir with 40km ranged missiles is a complement to the medium range Buk system overall.
which is unfair to the other nations which wouldnt have (in this hypothetical scenario) such a multi layered defense system
unless we want another “this is clear marketing lie” situation, i will give weight to the words of diehl over the words of gaijin.
diehl engineers trump gaijin software defvelopers when it comes to seeker technology
If absolutely nothing else. Each node could only defend against 1 missile at a time. Fire enough missiles, and one would not be jammed. Currently you could spam every single missile and they would all be jammed. This is a major change they have planned iirc