Modern SPAA engagement range gaps: A discussion for solutions

Hi guys.
I’ve been noticing people expressing… complaining about the weaknesses of the new modern SPAA systems and how they can not successfully engage certain targets at certain ranges. Or how certain types of missiles are unable to intercept munitions or even how the multipath issue is letting many enemies escape.

While i believe MP should stay in the game to a certain extent, there is a solution that can be offered to the playerbase for the rest of these issues.

I shall list my solution below, and i hope to hear your feedback as well.

  1. Reported bugs for SPAA should receive priority for fixes.
  2. Missing features such as LDIRCCM should be implemented in all missiles have them.
  3. IRL, these modern SPAA systems are designed to provide medium to long-range cover and defence. However, that is not to say that they are all that there is. These systems can and are organised and designed in such a way to also instruct short range gun based systems to shoot down threats that either dont require expensive long range missiles or are too close for engagement with such missiles.

Hence, i suggest that these new systems be supplemented with compatible SPAAGs for short-range defence.
This idea is not limited to SPAAGs but also compatible SACLOS SPAAs.

One such example is the swiss skyguard system.

Image

While it is neither in game nor a self propelled system, it works well as an example.
One radar system is connected to multiple gun platforms as well as SHORAD missile launchers.

Many similar systems exist and some are even in game currently.

Above all, i hope that this provides instruction and suggestion to gaijin about how to improve or add new and better anti CAS measures (ofcourse as proportionally with the increase in CAS effectivness and their self defense measures).

I await my fellow players thoughts on this.

In the meanwhile:

Do you agree with the above?
  • Yes
  • No
0 voters

If no, i encourage your input.
Regards.

PS. Please also suggest/inform everyone about the systems that can be integrated into the current radar systems in the game.

I will be constructing a list below for each nation:

USA

Centurion/Phalanx C-RAM
image

Germany

Skyranger 30 & 35

Russia

Pantsir…
we dont need a pic for this lol

France

French Armed Forces to expand use of 30mm and 40mm air defense systems to protect military bases

Japan

type 87 because i couldnt find any other option. i hope some creative liberties can be taken even if this SPAAG doesnt have datalink
image

Britain
Italy

Also might be getting Skynex

Sweden

Tridon Mk.2

China

china is yet to receive their multi vehicle SPAA but here we have the perfect example
image
image
HQ-11 SAM battery. The SAM launcher is an AIO with its own search radar. It can be datalinked with the nearby CIWS (30mm gatling gun) (with AHEAD ammunition)

isreal

HSVD adams thing

4 Likes

Since the multivehicle SPAA already kinda breaks logic in a sense it spawns close enough to the battle to be threatened by tanks, I dont see a reason why some creative liberty should be denied.

For example with SLM, germany plans to accquire Skyranger 30 on Boxer chasis.

While Skyranger 30 deserves to be a standalone vehicle, I can see similiar situation with japanese type 81 - it exists both as standalone unit and part of the complet.

Now, while Boxer is not part of the SLM battery, I dont see it as much of a stretch for the vehicles sharing some targeting data through data link. It would work just as the deployable launching unit, player would have to pick between second launcher or Skyranger, giving the gameplay further depth.

Further, I could see it being a unlockable modification of the SLM itself, similiar to I-TOWs for begleit or mine protection for 2A7V.

Lastly, since the vehicle XP would be mainly coming from SLM, there would be zero concerns for effectivity of skyranger itself against ground units, meaning it could be solely limited to the anti-air ammo.

4 Likes

spaa and cas are too extreme in terms of confrontation. Either spaa clears the sky or cas clears the ground.More Pantsir s1 should be issued instead of regional air defense

However it seems pantsir might prove incapable of the level of defense other modern systems can and do provide.

I actually thought about that, so there’s, for example, this thing.

I’m pretty sure it can integrate in the system and well, I think it’s even the same truck as IRIS-T.
Would work pretty good as a munition interceptor.

1 Like

Yep. Ive read about germany integrating their TRML4D as well as SPEXER with the Skyranger/skyguard gun systems.

̶B̶r̶i̶t̶a̶i̶n̶ Sweden could get TRIDON Mk2

2 Likes

Ive also remembered the german HFLaAFSyS with the Ozelot. The shorter ranged stinger would help a lot to close the gap although interception of munitions will still be a major concern.

But it can intercept all missiles. It is unreasonable that a vehicle with 90 points can directly eliminate an aircraft with 800 points.

Is it reasonable for 800 points aircraft to have 6 free tank kills 200 points each?

3 Likes

We can adjust the system in such a way that if the player wants to rbing the gun systems as well, then it can cost an extra 50 SP.

Missiles are not impossible to intercept,Intercepting missiles is also a mission of the AA。

They are near impossible to intercept in game currently.
Think about it, if mumitions are intercepted more easily, players will adapt and maps will adapt to allow for more skilled gameplay.

Just as an airplane needs different points to carry different missiles

Yes kinda like that.

It can be intercepted. Advanced AA can do it easily.At present,The only one that is hard to intercept is the kh38.

That is in theory. In many cases missiles will miss, fail to trigger or trigger and do no damage to the intercepted missiles. Ofc it works, but not always.

2 Likes

Depends on the range as well as ping. Plus certain munitions dont get destroyed when u hit them with a missile.

Update

That’s a stretch…
800 - 900 SP is the average.
He does nothing malicious by stating the lower limit in this specific scenario.